Our research with three artists about Megascans and how things changed when Quixel joined Epic Games.
CG Master Academy is open for Winter 2020 registration!
The founder of Cubebrush Marc Brunet talked about his ART School for Digital Artists and answered some of the most common questions about curriculum, skill level, content, class size, and more.
RealityVirtual overviewed their new tool deepPBR that allows you to create physically accurate PBR textures from simple photographs.
Madison Kramer and Ergun Akleman have recently presented their study that discusses a procedural approach to generate a variety of American Second Empire houses.
Quixel has shared a new tutorial with Polymachine’s Chop showing how you can create a museum scene with Corona Render in 3DS Max.
Ben Cloward, the co-author of ShaderFX, has shared a good old training guide on HLSL shader fundamentals online.
Grzegorz Baran shared another video tutorial that shows how he captured and turned a real sculpture into a game-ready asset using photogrammetry.
Michael Stark has recently shared a short video guide to dealing with massive Volume Caches in Houdini.
Breakdown: Animated Raindrop Material in UE4cool·
Witchfire Internal Demo 2 ReleasedLooks like Destiny 3·
Polyraven UV Script for Mayanice!·
Using Props & Lighting to Build Mood in a SceneHi，What is the AC units？·
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