The Ghost of Tsushima creator is looking for someone to define, research, create and deploy graphics features.
Ghost of Tsushima creator Sucker Punch is looking for a Senior or Lead Graphics Programmer "with the necessary skills to define, research, create and deploy graphics features."
Responsibilities:
- Coordinate with other disciplines to define feature roadmaps, provide recommendations to management, as well as follow on team progress, to achieve strategic and operational goals
- Keep up-to-date with the latest developments in graphics technology, and identify opportunities to incorporate them into our Rendering Pipeline, supporting the art direction vision and the artists who create it
- Research and implement features that push the envelope of graphics technology, in order to create best-in-class visual experiences in our games
- Work is done mostly in C++, but Python is also required in some of our workflows
- Follow best practices, development processes, and coding standards
- Create and implement well-engineered, reliable, maintainable, and bug-free code
- Ability to work under tight time constraints and deadlines
- Able to own large engine features from start to finish
- Must have a positive and supportive attitude and enjoy working with others
Qualifications:
- Five years of C/C++ programming experience in the games industry
- Previous work experience on a medium-to-large team
- Experience writing and maintaining high-quality rendering systems and authoring pipelines