Take to the Skies with Blender and Eevee

CG Cookie has published a course that covers the workflow of creating clouds with Blender 2.8 and Eevee. 

'Clouds are a great example of volumetric shapes. They're gaseous which means they can't really be modeled with polygons. Instead, they're entirely generated with shader nodes. Even though volumes require notoriously long render times with Cycles, Eevee makes volume rendering practical. Thanks to Blender’s cutting-edge Eevee render engine we can generate, tweak, and perfect cloud volumes in basically real-time.', adds the CG Cookie team.

In these 8 lessons course, you will learn how to generate clouds of all shapes and sizes for your project. In the first chapter, you will start building an uncomplicated cloud volume based on two noise textures. Then you'll increase the complexity with a detailed cumulus cloud, followed by cirrus clouds, and eventually building up a complete cloudscape. In the latter half of the course, the mentor will show you how to transform the lighting into a sunset and explore how to animate the clouds. Moving the camera through the clouds reveals a nasty render artifact that the mentor will show you how to fix. Finally, the mentor will do a quick comparison of Eevee clouds VS Cycles clouds. 

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You may get this course at $19.98 USD here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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