TexTools for Blender

Hendrik Schoenmaker, a senior game developer with a background in art and design, is now working on TexTools for Blender.

Hendrik Schoenmaker, a senior game developer with a background in art and design, is now working on TexTools for Blender.

The developer introduced the first TexTools for 3DS Max back in 2009, but he decided to switch to another tool. The Blender version will have more fancy baking modes and the best thing is that TexTools will be free.

Some of the planned baking modes for TexTools in Blender. Ideally thereā€™d be a clipboard API for bitmaps in Blender to render textures straight into the clipboard.

Hendrik Schoenmaker 

What are your thoughts on the upcoming release? Share your ideas in the comments below.

Published 04 December 2017
Arti Sergeev
Business Head