Texturing Assassin’s Phantom Blade in Substance Painter

Created in Blender and finished in a solution by Allegorithmic this fan art looks amazing.

YouTube user Iskander (aka kenprol) has published a video showcasing texturing process behind Assassin’s Phantom Blade in Substance Painter 2. It is a nice of example of high-quality material work with photorealistic look.

The model was Blender 2.78 and then brought to Substance Painter for some color. 

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All renders were made with Substance Painter Iray render.

Phantom blade [FanArt] by kenprol on Sketchfab

The artist also has a nice portfolio with a bunch of photorealistic works. Make sure to check his ArtStation

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