Edgar Martinez has shown wireframe renders from the game created with Maya Mental Ray.
Here is an example from Edgar Martinez for you to get a closer look at the game’s guts. The artist has shown wireframe renders from Maya Mental Ray.
All building share many instances and the geometry on this renders represent the highest LOD on them. I was responsible for modeling the environment and all the buildings, the interpretation of design block out, layout, set dressing, collision.
Here is the team behind this scene:
Texture: Richard Piper
Lighting: Gabe Betancourt
Fx: Elaine Kubik
Wide: Andrew Walkins
Design: Ray Almaden