The team has improved the baker and added a number of other cool goodies.
Marmoset has presented Toolbag 3.04 Beta Build 2. The team has improved the baker and added a number of other cool goodies. Let’s study the latest build.
Highlights:
- Viewer animation support, and new shaders/features
- Revised baker UI, texture set support, many new maps and AO improvements
- Cascading shadow maps, better shadow quality, and new super high res option
- Volumetric (shadowed) fog
- Free desktop app for viewing .mview files included, will be free for the public as well
VIEWER
- Numerous misc bug fixes for animation system
- Animation support
- Multiple cameras
- Refraction shader
- Fog (shadowed)
- Shadow catcher object
- High DPI support
- High-res thumbnail option
- Reduced memory use
- Reduced mview file sizes
BAKER
- Skew/offset painting now supported across multiple texture sets
- Unique skew and offset maps per texture set
- High poly normal map detail now bakes to normals output
- Checkbox for active texture sets
- Cage opacity setting
- Dither setting for Thickness map
- Flip Y now works for preview material
- Object ID map no longer uses sub-objects
- All outputs should save as expected now
- More image file formats now available from save as dialog
- Non-square outputs no longer crash
- Padding with layered PSD output is now fixed
- AO bugs on Mac cleared up
- Lighting maps now work correctly with metalness workflow content
- Misc bug fixes
- Texture set support
- AO dithering and per-group Ignore Groups exclusion setting (for moving parts)
- Revised UI with configurable map selection and preset loading/saving
- Master tangent space setting
- Skew/offset map resolution setting
- Many new maps:
— Cavity/Convexity (these replace the R/G curvature option)
— Bent normals
— Thickness
— Diffuse/specular/complete lighting maps
— Object, Group and UV masks
— Alpha (from high poly mesh)
— Wireframe
— Albedo (metalness)
— Roughness
— Metalness
— Transparency (from high poly material)
— Emissive
SHADOWS
- Misc bug fixes
- Cascading shadow maps for directional lights
- Improved shadow coverage and reduced shadow artifacts
- Ludicrous shadow resolution setting
MISC
- Bloom artifacts resolved
- DOF blockiness cleared up
- DOF resolution discrepancies significantly improved, viewport now matches renders
- Shadowed fog
- gITF exporting
- Viewport performance boost button (temporarily turns off expensive effects)
- Camera near plane setting (helps with large scenes)
- Updated Substance support
- 16 bit PNG support
- 32 bit HDR render support
- Extended Python support
- STL model loader
- Misc improvements and bug fixes
You can find links to the latest version here.