Ryan James Smith has shared a short breakdown that explains how to generate tiling ocean waves using Fast Fourier Transforms.
If you were looking for a way to make your UE5-powered oceans and seas even more realistic, here's a new tutorial that will most certainly help you. Tech Art Director of Research and Development at Gearbox and Founder of Overdraw.XYZ Ryan James Smith has released an in-depth breakdown that explains how to generate tiling ocean waves using Fast Fourier Transforms in Niagara and Unreal Engine 5. In this tutorial, the artist showed how to work with different maps, how to set up Fourier components, how to add foam and splashes, and more. You can check out the breakdown down below or by visitingRyan's Twitter page.