Matthias Wagner, a Senior 3D Artist at Crytek, shared a little tutorial on setting up realistic barbed wire in 3D.
Matthias Wagner, a Senior 3D Artist at Crytek, shared a little tutorial on setting up realistic barbed wire in 3D. The artist worked on the window barricades for Hunt: Showdown. In fact, these barricades turned out to be quite useful when it comes to boosting gameplay variety and enriching scenes, so let’s learn how we can recreate something like that.
The Window Barricades are randomly placed on windows to block the player and give more gameplay variety each time.
Also, they were used to theme certain areas.
Below you can find a small tutorial on how I did the barbed wire. It made my life a lot easier.
So I hope it’s useful.
Windows: Marcel Schaika
Substances: Alexander Asmus
Rendered in CryEngine
Matthias Wagner
Here goes the mini guide: