Tutorial: Making a Zelda-Style Cel Shading Art Style in Unity

Daniel Ilett has released a great tutorial on making stylized cel-shading art style from the Zelda games in Unity.

Many games, including hits like Zelda: Breath of the Wild, Persona 5, and Okami, use stylized cel-shading art style to help them stand out graphically. Daniel Ilett, a tutorial-maker and shader magician, has released a great tutorial on creating this art style in Unity and using it in your own project. In this tutorial, you'll learn the secrets of cel-shading in Shader Graph by using our own custom lighting and end up with an effect that supports multiple lights.

In this project, Daniel uses Unity 2020.3.2f1 and URP 10.4.0, but it should work with other versions as well, as reads the description of the tutorial.

You can also download the project's files by visiting Daniel's GitHub page. And don't forget to join our new Reddit pageour new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more