Tutorial: Reducing Polygon Count in Houdini

Tutorial: Reducing Polygon Count in Houdini

Neil Bettison has shared a quick video tutorial on a cool Houdini modifier that will let you save time on retopology. 

Neil Bettison has shared a quick video tutorial on a cool Houdini modifier that will let you save time on retopology.

“We are now closer than ever to an automated way to retopologise topology, and this is yet another step closer. Personally, I find Houdini’s retopology tool simpler to use than ZRemesher from Zbrush,” wrote the artist.

The video discusses Houdini’s powerful poly-reduce tool that helps reduce the 3D model’s polygon count in a quick and easy way. The artist showed how to retopologise a model in seconds using just Houdini.

You can find other guides from the artist here.

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Comments 3

  • Nazzareno

    It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based.
    In order to get quads from non quad geometries you need to try the Voxel node.

    0

    Nazzareno

    ·4 months ago·
  • Kim

    Can it produce quads, too?

    0

    Kim

    ·4 months ago·
  • seriously?

    This clearly deserved an article...

    0

    seriously?

    ·4 months ago·

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