UIPF: Interactive Foliage in Unreal
Events
Subscribe:  iCal  |  Google Calendar
Orlando US   24, Jul — 27, Jul
Grapevine US   25, Jul — 29, Jul
Los Angeles US   28, Jul — 29, Jul
Los Angeles US   28, Jul — 2, Aug
Helsinki FI   1, Aug — 5, Aug
Latest comments
by Jack Jonas
9 min ago

To write an essay on different topics are not quite easy. Every semester, students are given to write essays on varieties of topics, and few of them are not even heard by the students. Now, its not a big issue, as students can have an amazing essay help from the expert writers of myassignmenthelp.com and grab great grades in your exams. https://myassignmenthelp.com/sg/essay-help.html

nice and very informative blog . keep up the good work , if you are looking for short and long term animation course in Delhi join TGC India now

by john
4 hours ago

Any news about a possible linux version?

UIPF: Interactive Foliage in Unreal
28 May, 2019
News

Elliot Gray released his new project for Unreal called UIPF. It is a powerful plugin that will help you set up beautiful and efficient interactive foliage for any game. UIPF will give you massive fields of swaying grass, interactive hanging vines, bendy plants, trees, and more.

“Designed from the ground up to work with the UE4 foliage tools UIPF is designer and artist-friendly, supports all of your own foliage, and comes with a library of high-quality interactives you can use in your games with more to come,” states the artist.

Features:

  • Efficient and stunning foliage interaction for any project
  • Apply flattening, explosion impulses, trailing wobble and true physical interaction to all of your in-game foliage.
  • Works with all existing assets and the unreal foliage tools
  • Hybrid true physics and shader-driven interaction
  • Easily cover your game world in efficient interactive foliage
  • Pivot painter 2.0 based wind and interaction supported
  • Designer-friendly – easy to set up, drag, and drop
  • Add impulses and interact manually via Blueprint or C++
  • Well optimized for a wide range of target hardware
  • Written in C++ for maximum efficiency
  • Photo-Realistic foliage included.
  • Supports Every Major Platform, UE4.19-4.22
  • Designed with multiplayer in mind
  • Online documentation and direct support via email

You can read more about the plugin here.

Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

All future updates are included and will be available for download as soon as they are released.

Check the full feature list

Contact VEA Games

Leave a Reply

avatar