Unity-Powered Splash Art Shader Made for a Game

The shader uses Edge Detection and Gradient Maps to create the hand-drawn look.

Senior VFX Artist Gregory Oliveira, known to many for creating impressive real-time visual effects, has recently shared a short demo showcasing an amazing splash art shader made for Tomb Raider Reloaded, an action mobile game developed by Emerald City Games and published by CDE Entertainment.

According to the artist, the shader was set up in Unity and utilizes its Edge Detection and Gradient Maps to create the hand-drawn-style look.

You can check out more of Gregory's works here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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