The artist is back with an awesome UE4 project.
Here are some details on the project:
A small cinematic with my cockpit booting up. Started this a few years ago as a workflow experiment. Shelved it for a long long time but recently took the time to finish it up. Everything is made without a dedicated high/low poly, using another approach that I will detail more in a blog post.
Textured everything using Quixel SUITE. Ran into a bug in Unreal at the last minute, so had to capture everything real-time in-game, so at least it runs! Took the time to make this a bit of a study in cinematic lighting, camerawork, etc., using audio and so on. Texture resolution ended up being quite obscene, in some areas equivalent to a 32k texture per 50 cm for the texel density.
A little is known about the approach here, but Tor is going to share more details in a blog post, so stay tuned. Make sure to discuss the project in the comments below and tell us about your works.