The developer added visual effects and sound effects to the dragon and gave it the ability to dash forward.
This tasty-looking project was made by Johnny Malcolm.
This is the second part of Yuri Vorobiev's massive guide on setting up lighting for games in Unreal Engine. You can read Part 1 here.
Hashbane Interactive's Courtney O’Neill shared how natural environments and dinosaurs were created for the studio's upcoming game, Instinction, told us about the core gameplay mechanics, and explained why Unreal Engine 5 was chosen for the title.
Senior Lighting Artist Yuri Vorobiev shared an enormous 2-part breakdown on setting up appealing lighting for games in Unreal Engine.
This modular pack by Christopher Albeluhn will help you save time on stairs.
The rig will be compatible with Blender, Cinema 4D, and Unreal Engine.
This time, Khena B added water ripples to the upcoming VR experience.
VFX Artist Dylan Browne explained how the UE4's Elemental Demo was re-lit with Unreal Engine 5, spoke about tweaking shaders for the project, and shared some info about porting older projects to UE5.
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