Articles

Rock, Snow & Ice: Designing a Fantasy Scene in UE4, Substance & ZBrush

Brandon Tieh talks about the challenges of setting up an environment full of both incredibly tiny and astoundingly huge details and explains how cold, wintery props were created in Unreal Engine, ZBrush, Substance Painter and Quixel Mixer.

Author

Brandon Tieh

Published on

Jun 18, 2021

Making a Cannibal Island in Substance & UE4

Radu Carstean shared an extensive breakdown of a Cannibal Island environment, shared some advice on working with Unreal Engine, and discussed a CGMA course that helped him to create the scene.

Author

Radu Carstean

Published on

Jun 11, 2021

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