The project was made by Damian Gerrits to learn more about environmental lighting.
These cool animations were made for an upcoming game ENRERA.
This shader can be used for a variety of visual effects, including fire, smoke, water, and more.
The artist utilized UE5's Lumen and Volumetric Fog to completely revamp the looks of the old demo.
Ghislain Girardot has released a comprehensive breakdown of the Sea of Thieves-like water and explained how it was made.
Lead Character Artist Glen Yancey shared a comprehensive breakdown of the grooming process in Ornatrix and gFur, explained how to set up stylized fur using these programs, and showed how to export groom files to Unreal Engine.
The system can be used to set up water ripples, foam, and current.
Sandro Bonfanti has shared his workflow behind the Alien Gun project, explained how to maintain a good resolution and quality in the textures, and spoke about how to achieve a feel of action while creating visual effects.
- 1Manticore Games is Looking for a Character Technical Artist
- 2Grab a Free Geometry Nodes Library for Procedural Buildings in Blender
- 3Minecraft-Based NFT Project Collapses As Minecraft Bans NFTs
- 4UModeler for Unity Offers 40% Discount & New 3D Pixel Asset Package
- 5RADiCAL: Creating AI-Powered 3D Motion Animation
- 6Working with Niagara Fluids to Create Water Simulations
Texturing Tool for Unity TerrainDecorator Goes Open-SourceAmazing work ! Yet again proves how much Unity is lacking even the ver...·
NVIDIA Unveiled Omniverse AI Models for Creating Digital HumansPretty cool! But the animation is still pretty stiff dans the voice st...·
Starward Industries: Creating a Story-Driven Hard Sci-Fi GameHey·
NVIDIA Unveiled Omniverse AI Models for Creating Digital HumansNVIDIA is working on Connectors for ... Unity.
Who can confirm this...·
Join thousands of game designers and keep track of your subscriptions