A Senior Lighting Artist Pasquale Scionti discussed the usage of Megascans and Unreal Engine 5 to create environment art, shared the general workflow, and told some interesting tips and tricks on lighting.
Polygonflow's Adnan Chaumette showed how to use Ecotope to scatter objects in your environments.
Manu Herrador has talked about his recent Jill Valentine project, discussed the modeling and retopology, and touched upon the texturing process in character art.
Gwanseon Oh has returned to tell us about the creation of the Road to School project and explain how to make the day-night cycle using UE5's Lumen.
Check out this cool fan trailer that shows how Bioshock could have looked like had it been released now.
Here's a teaser for an upcoming effect for Unreal Engine published and created by Eddie Ataberk.
Mold3D Studio also shared an awesome trailer made with Unreal.
Here's a working UE-made portal gun created by a YouTuber.
Raúl Blázquez González talked about creating his first solo environment, explains the working process, and discusses the importance of vegetation in environment art.
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