Articles
Making a Cozy Outdoor Cafe Environment in Maya, Substance 3D & UE5
Ronaldo Loiseau shared the modeling and texturing workflows behind the Le P'tit Coin Café project, explained how the environment was lit and rendered, and told us how Vertex School's mentors helped him complete the project.
Using Photogrammetry to Recreate the Flora Fountain in RealityCapture
Rhythm Gandhi and Vivek Surve showed the work behind the Flora in the Woods project, explained how RealityCapture helped capture the data, and discussed the rendering process.
AIKODE: An Upcoming NieR-Style Action Adventure
The game is being created by a Solo Developer ACE using Unreal Engine 5.
Ocarina of Time's Kokiri Forest Recreated With UE5
RwanLink reimagined one more The Legend of Zelda: Ocarina of Time location with current-gen graphics.
Tutorial: A Beginner Introduction to 3D Environment Art
Learn how to create high-quality scenes from scratch with this new 25-hour-long tutorial course by FastTrack Tutorials.
Under a Rock: A Procedural Open-World Survival Game Powered by UE5
The game is being developed by the Nordic Trolls team for PC, PlayStation 5, and Xbox Series X.
A Small Windmill Scene Made With Megascans in UE5
The environment was made by Othman El Bahraoui.
Creating Mediterranean-Themed Tower in Unreal Engine
Enrico Labarile talked about the working process behind the Tower project, discussed how the materials for the building were made, and showed the lighting setup in Unreal Engine.
Houdini-Powered Fence Generator for Unreal Engine
The tool works with existing models and can even create gates.