Tom Wright and Mike Erwin discuss using Blender to make assets for UE4.
Tom uses Rigify to show how to import animations and retarget them to take advantage of Marketplace animations. He’s also demonstrating bringing a Static mesh with proper scale and smoothing into UE4. Mike works as Blender’s 3D graphics developer and he is helping answer what is happening behind the scenes when working with Blender. Guys also answered a lot of questions from the community. You don’t want to miss this Epic stream.