This cool plug-in simplifies your animation workflow in 3ds Max.
Iranian CG Generalist Hamid Memar has released a great plug-in for 3ds Max that greatly simplifies the UV workflow within the tool. The plug-in is called UV Morpher and it allows you to easily deform the body and stretch its UV without damaging it. For example, when the eyes and the mouth of a character are moved and deformed, this plug-in can be used to prevent the textures from being stretched. The plugin was written in C++, supports multithreading, and is absolutely free to use in non-commercial projects.