Vehicular Hard Surface Detailing using Quixel DDO

Learn how to take NDO-detailed models into DDO, the process for setting up DDO’s expected input maps and other tricks for a texturing solution from Quixel.

Quixel SUITE Product Manager Jonathan Holmes has shared his workflow in DDO. How to take NDO-detailed models into DDO, the process for setting up DDO’s expected input maps and many other tricks to improve your texturing pipeline. This guide continues the tutorial on NDO, so you might want to check it out in advance. 

Jonathan Holmes, Quixel SUITE Product Manager

Originally posted on ArtStation, the tutorial was published with author’s approval.

Published 16 January 2017
Jonathan Holmes
3D Artist & Community Manager at Quixel