Weapons & Props
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7, Mar — 1, Jun
Krakow PL   27, May — 29, May
London GB   28, May — 31, May
Kyoto JP   1, Jun — 3, Jun
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Latest comments

Tell Japan more about having less crunches.

Voluntary crunch is utter bullshit. Those that elect not to work the extra hours are passed over for promotions and bonuses. It has been a veiled threat that those who dont crunch on a regular basis are first to go when layoffs happen after shipment.

by Alx
4 hours ago

lol, standart toon looks more anime

Lennard Claussen shared his workflow, useful plug-ins and settings setups for creating futuristic-looking weapons. The modeling part was made in Maya, rendering using V-Ray.

9 May, 2019

2074 views
7 comments
Max Emski showed step-by-step how he recreated a real helicopter UH-60 with UE4, Maya, Fusion 360, MoI, and Substance Painter.

7 May, 2019

2271 views
Rikki Vitello showed how she adds historic details during the production of amazing realistic 3D props.

29 April, 2019

1673 views
1 comments
A 3D artist Munkhjin Otgonbayar has shared some helpful workflow tips on production of a mesmerizing Sci-Fi melee weapons. The entire project was textured with Substance tools.

21 April, 2019

3081 views
4 comments
The team of Art Exponent talked about their game Curzon Line and shared some details of the production: the use of Megascans & UE4, work management, and more.

9 April, 2019

1899 views
Arthur de Padua talked about designing and releasing weapon skins for CS:GO, the way it works in the Steam Workshop, and the weapon design in general.

4 April, 2019

1886 views
3 comments
Eugene Vasjukov prepared a step-by-step tutorial on creating a military backpack prop inspired by Tom Clancy's The Division.

3 April, 2019

2834 views
Darren Quach shared the details behind the production of Hondi Chibi in Blender.

27 March, 2019

2601 views
1 comments
Musaab Alazawi gave a brief talk on how he modeled and designed a Double Barrel Shotgun.

27 March, 2019

1732 views
Mikhail Kovyatkin did a breakdown of his Frost Gun made with Blender,  Substance Painter, and Toolbag.

13 March, 2019

2727 views
Abderrezak Bouhedda did a detailed breakdown of his beautiful game-ready prop created for an ArtStation challenge. 

4 March, 2019

2698 views
Linus Scheffel briefly talked about weapon design and shared some details of his Daewoo K5 Pistol.

28 February, 2019

1795 views
2 comments
Lary Kummer talked about the production of Junkrat's RV in Substance Painter and Toolbag and the way he experiments with PBR and hand-painted workflows.

26 February, 2019

3665 views
1 comments
Jack Williams gave a talk on hard-surface prop production for games and did a breakdown of his recent model Emperor made with ZBrush, Maya, SP, and Toolbag.

20 February, 2019

2916 views
1 comments
Stefan Engdahl shared his thoughts on the production of weapons for games.

8 February, 2019

2524 views
2 comments
Joe Seabuhr talked about prop art and his workflows including high & low poly, Substance Painter, presentation.

7 February, 2019

3371 views
1 comments
Lucas DZIURA talked about the production of Procedural Shield Generator made with Substance Designer, Houdini, and UE4.

7 February, 2019

3702 views
Patrick Sutton shared his thoughts on the weapon production: building, texturing, and lighting workflows, weapons for games and what they sometimes lack.

24 January, 2019

3672 views
3 comments
Dylan Mellott shared his thoughts on stylized and hard-surface 3D art as well as shared some useful tips and materials for learning. 

10 January, 2019

4426 views