Weapons & Props
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7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
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by Madhav Bharadwaj
1 hours ago

will the course contain timelapses?

Amazing Scene!..Great work.

Very interesting! Thank you Valery for such a useful review of your work!

Mikhail Kovyatkin did a breakdown of his Frost Gun made with Blender,  Substance Painter, and Toolbag.

13 March, 2019

1749 views
Abderrezak Bouhedda did a detailed breakdown of his beautiful game-ready prop created for an ArtStation challenge. 

4 March, 2019

1921 views
Linus Scheffel briefly talked about weapon design and shared some details of his Daewoo K5 Pistol.

28 February, 2019

1427 views
2 comments
Lary Kummer talked about the production of Junkrat's RV in Substance Painter and Toolbag and the way he experiments with PBR and hand-painted workflows.

26 February, 2019

2776 views
1 comments
Jack Williams gave a talk on hard-surface prop production for games and did a breakdown of his recent model Emperor made with ZBrush, Maya, SP, and Toolbag.

20 February, 2019

2360 views
1 comments
Stefan Engdahl shared his thoughts on the production of weapons for games.

8 February, 2019

2134 views
2 comments
Joe Seabuhr talked about prop art and his workflows including high & low poly, Substance Painter, presentation.

7 February, 2019

2837 views
1 comments
Lucas DZIURA talked about the production of Procedural Shield Generator made with Substance Designer, Houdini, and UE4.

7 February, 2019

2977 views
Patrick Sutton shared his thoughts on the weapon production: building, texturing, and lighting workflows, weapons for games and what they sometimes lack.

24 January, 2019

3051 views
3 comments
Dylan Mellott shared his thoughts on stylized and hard-surface 3D art as well as shared some useful tips and materials for learning. 

10 January, 2019

3711 views
Richard Lane did a breakdown of his Smith&Wesson 686 Revolver made with 3ds Max, SP, Toolbag & UE4: high to low poly baking, metal texture workflow, rendering.

7 January, 2019

2857 views
Ilya Danilov shared the details behind his remake of Half-Life Python Revolver with sci-fi elements created with Fusion 360, ZBrush, Substance Painter & more.

3 January, 2019

2658 views
Alexander Sheynin shared a detailed breakdown of his amazing Sawed-Off Shotgun made in 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag.

26 December, 2018

2918 views
Tomi Väisänen gave a talk on how he approaches modeling and texturing complex mechanisms and machinery.

25 December, 2018

4396 views
Alex Gallucci talked about his crisp Sig Sauer MPX model created within CGMA course Weapons and Props for Games led by Ethan Hiley.

21 December, 2018

1882 views
Cordell Felix gave a talk on how he sculpted and hand-painted a stylized PBR Dagger in ZBrush and Substance Painter.

12 December, 2018

4661 views
1 comments
Adam Nield did a breakdown of his assets with intricate ornaments made for Artstation’s Feudal Japan challenge.

11 December, 2018

1976 views
1 comments
Dmitry Belozorov kindly talked about his amazing 3D weapon designs, the vital points in concept art, the advantages of Fusion 360 and KeyShot, and more.

22 November, 2018

4259 views
Jacob Wheat did a little breakdown of the amazing 3d diorama with beautiful hand-painted materials.

5 November, 2018

2485 views
CGMA student Mark Hołubowski shared his experience of taking Hard Surface Modeling for Films course and talked about the production of his spaceship model.

2 November, 2018

2012 views