Join Luiz Kruel exploring Houdini 16’s new Shelf Tools that might get you interested.
Houdini is not just a tool for crazy simulations and movies’ special effects. The tool is rapidly evolving and it has been known for assisting users with a variety of tasks for game development for quite a while. Not sure about its possibilities? SideFX has a nice video featuring Luiz Kruel exploring Houdini 16’s new Shelf Tools that might get you interested.
Topics:
- Learn how to create simple source scenes for cloth, rigid body breakables, pyro/fires/water and sprites
- Understand how the Vertex Animation Tool works and how to export the data to Unreal
- Set up UE4-side data and connect the exported data
- Live Q&A