Julien Rollin

CG Artist

Rennes

Recreating A Large-Scale 2D Environment In 3D With Houdini and Nuke

CG Artist Julien Rollin walked us through the Countryside project featuring the Maya to Houdini to Guerilla Render pipeline, talked about the importance of having a slap comp, explained in detail the assembling and rendering workflows, and shared a lot of learning resources for other environment artists.

Julien Rollin

Mar 25, 2024

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Environment Art in Houdini: Setting Up a Peaceful Fishing Scene

Julien Rollin shared a breakdown of the Afternoon Fishing project with us, showing how the vegetation was scattered and detailing the nuances of environment art in Houdini.

Julien Rollin

Aug 25, 2023

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Using Photogrammetry to Make a Black Star Tire in RealityCapture

Julien Rollin shared the working process behind the Black Star M+S Tire project, explained why RealityCapture was used, and talked about preparing textures for the work.

Julien Rollin

Sep 22, 2022

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