Math Roodhuizen

Environment & Prop Artist

The Creation Process Behind an Underground Polluted Well

Math Roodhuizen talked about the workflow behind the Tishen's Well project, told us about the creation of modular assets, and discussed the creation of the polluted water shader.

Math Roodhuizen

Sep 14, 2021

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Stylized Gun: Painting, Design, Rendering

Math RoodhuizenΒ did a full breakdown of his stylized 3d gun. A quick overview of the Substance Painter workflow and overview of nice ways to present the object.

Math Roodhuizen

Jul 25, 2017

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