Pablo Blanes

3D Texture and Environment Artist

Creating a Fully-Procedural Material Based on the Colosseum In Substance 3D Designer

Pablo Blanes has walked us through the Roman Colosseum project, sharing how the procedural 3D material was made and detailing his workflow in Substance 3D Designer.

Pablo Blanes

Nov 15, 2023

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Making Bark Procedural Materials in Substance 3D Designer & Marmoset Toolbag

Pablo Blanes has shared an extensive breakdown of the 3 Set PBR Wood Bark project, detailing his workflow in Substance 3D Designer and sharing some tips and tricks on creating procedural materials.

Pablo Blanes

Nov 23, 2022

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