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Check out the latest Job Posts from top companies
3D Character Animator
Artificial Core, Amsterdam, NH, Netherlands
Artificial Core is a developer and publisher of Corepunk. Corepunk is one of the most anticipated MMO RPG's right now. Our motto - Good enough is not enough. Official Announcement Trailer Corepunk Gameplay: Professions "The Corepunk Update We've All Been Waiting For" Headquartered in Amsterdam with locations in Kyiv and Athens, we're collaborating with studios and talent all over the world. Corepunk Team We’re looking for an experienced and highly skilled Senior 3D Character Animator who
skills
- Animation Design
- Animation Design
World Designer
Artificial Core, Amsterdam, NH, Netherlands
We’re looking for a highly skilled and self-driven Senior World Designer willing to create rich and immersive environments for millions of players. Developing MMO games is very challenging. In our view it is as much rewarding. We want to find someone who shares our passion for challenge and excellence to enjoy this path together. Responsibilities Creating high quality game environments and improving existing ones Close collaboration with various teams (Game Designers, Narrative Desi
skills
- Gameplay & Level Design
- Gameplay & Level Design
UEFN - Game Programmer
SuperJoy Studios, Cedar Park, TX, United States
WHO IS SUPERJOY STUDIOS? SuperJoy Studios - where quality and imagination come together to deliver unforgettable gaming adventures in the Fortnite Metaverse. With a team of talented developers, central to the Fortnite Creative space, we strive to create custom games and experiences that are not only visually stunning but also immersive, engaging, and above all, fun. Get ready to embark on an epic adventure with SuperJoy Studios! Picture Yourself on the Team As a Full-time Game Programmer, you
skills
- Gameplay & Level Design
- Programming
- Gameplay Programming
- UI Programming
- Physics Programming
- Tools Programming
- Gameplay & Level Design
- Programming
- Gameplay Programming
- UI Programming
- Physics Programming
- Tools Programming
Modeler [FAR CRY Project]
Ubisoft Toronto, Toronto, ON, Canada
Job Description The daily life of a Modeler at Ubisoft Toronto: Work with the Art team (including Art Lead and/or Art Director) to create high-quality 3d game assets; Follow a project’s artistic direction set by the Art Director/Lead; Adhere to specific pipelines and adapt to constraints, implement and maintain 3d game assets; Be proactive and work closely with other teams to adapt assets to their needs and constraints; Use good judgment and expertise to optimize the assets that are produced a
skills
- Technical Art
- Model Art
- Technical Art
- Model Art
Technical Artist [FAR CRY Project]
Ubisoft Toronto, Toronto, ON, Canada
On being a Technical Artist at Ubisoft Toronto As a Technical Artist at UbiTO, you know you’ve done your job when the feature your team has created for a game is visually stunning while maintaining its cutting-edge performance. You strive to exceed players’ expectations of a AAA game. To achieve this, you bridge the worlds of the artist and the programmer, acting as an interpreter and problem-solver. Because of you, the two collaborate cohesively and efficiently, on budget and on deadl
skills
- Technical Art
- Technical Art
Texture Artist [FAR CRY Project]
Ubisoft Toronto, Toronto, ON, Canada
Job Description On being a Texture Artist at Ubisoft TorontoAs a Texture Artist at UbiTO, you will make an immersive world come alive by creating and applying textures that give depth and dimension to everything within it.With a mix of observation, skill, and imagination, you add the details that define characters, objects, and environments. You take inspiration from reality to build believable materials, and adapt to new tools to push them to their full potential. You freely choose the methods
skills
- Texturing
- Texturing
Animation Programmer [FAR CRY Project]
Ubisoft Toronto, Toronto, ON, Canada
On being an Animation Programmer at Ubisoft Toronto:Creating dynamic, visually stunning games is a top priority at Ubisoft Toronto. Game animation plays an important role in the visual experience. As a studio with more than 4,000 employees, Ubisoft Toronto is always looking to innovate and give our players the best visual representation. By controlling how game elements move and interact with each other, you'll be contributing to the game's technical development and artistic level. As an Anim
skills
- Animation Design
- Animation Design
Gameplay Animator [Splinter Cell]
Ubisoft Toronto, Toronto, ON, Canada
On being a Gameplay Animator at Ubisoft Toronto As a Gameplay Animator at UbiTO, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent. Whether you’re animating for a hero or for a crowd or an object, you are always thinking of the movement’s intention and the subject’s behaviour, and of how this one tiny part fits into the larger picture of the game. All your effo
skills
- Animation Design
- Gameplay Programming
- Animation Design
- Gameplay Programming
VFX Artist [FAR CRY Project]
Ubisoft Toronto, Toronto, ON, Canada
Independently deliver a wide range of high-quality visual effects for the project in respect of technical constraints and artistic direction. The daily life of a VFX Artist at Ubisoft Toronto Produce high-quality effects through any stage of the production process in respect of the project’s technical and artistic constraints; Build relationships with Artists, Designers, Technical Artists, and Programmers to facilitate effective collaboration during the asset production process; Plan, es
skills
- VFX Art
- VFX Art