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by Scott Denton
41 min ago

Thanks so much for having me.

Tell Japan more about having less crunches.

Voluntary crunch is utter bullshit. Those that elect not to work the extra hours are passed over for promotions and bonuses. It has been a veiled threat that those who dont crunch on a regular basis are first to go when layoffs happen after shipment.

Michael Johnson took CGMA course Variable Concept Art Techniques for Game Environments led by Kenneth Fairclough and talked about his concept piece NYC Shuttle.

17 May, 2019

571 views
Twinspell Studio shows the full creation process of their debut project stylized with Maya, Zbrush, Photoshop & UE4.

13 May, 2019

1939 views
1 comments
This is an exciting opportunity to help Aardman take our gaming capabilities to the next level with the ambition of designing epic character and narratively led games for the console and PC market, alongside varied work on mobile and web titles for our high profile client base.

7 May, 2019

343 views
Kate Blackshear showed her first environment in the style of Little Nightmares with a cel-shaded look. The project was made with UE4 and Marmoset Toolbag.

6 May, 2019

2531 views
Game Creative Director Wojciech Pazdur talked about making a photorealistic and non-linear game Chernobolyte.

24 April, 2019

2063 views
1 comments
The team is looking for a passionate multiplayer designer to join their team and be a primary contributor to the design of their next multiplayer game.

16 July, 2018

1245 views
Klang is looking for a Game Designer who enjoys a collaborative and creative work environment to join them in one of the most exciting cities on the planet!

22 May, 2018

1747 views
Skydance Interactive is looking for a skilled Gameplay Engineer to join the studio.

11 April, 2018

1406 views
Volition is searching for a Senior Designer to fill a Mission Designer role.

3 April, 2018

1183 views
Create new and exciting mixed reality experiences that change the way people view digital content.

15 March, 2018

2231 views
Nexon OC in Irvine, CA is looking for Game Directors to pitch and make their dream project!

12 March, 2018

1772 views
Nikolay Bondarenko from AurumDust discussed the production of art for the upcoming turn-based RPG Ash of Gods.

7 March, 2018

3237 views
Darío Juárez did a breakdown of his amazing 3d gun and shared some tricks he learned from Ethan Hiley during his course “Weapons and props for games” at CGMA.

2 February, 2018

10440 views
7 comments
We've talked with the developers of Raji - An Ancient Epic to learn how the team is working on stylized environments, materials, modeling, and level design.

6 December, 2017

5292 views
Sucker Punch is looking for a Level Designer who shares their passion for pushing creative limits and redefining expectations about what games can be.

31 October, 2017

2475 views
Help establish the look of the game’s front end user interface, in-game HUD and additional art content that is consistent with the art direction of the project.

5 July, 2017

1558 views
Starting today, you will be able to post jobs right on 80.lv.

8 June, 2017

2445 views
3 comments

8 June, 2017

1893 views