logo80lv
Articlesclick_arrow
Professional Services
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
Order outsourcing
Advertiseplayer
profile_loginLogIn

Sr Character Artist

Santa Monica Studio

Los Angeles, California, United States

Skills

  • Character Art
  • Character Art

Join the award-winning team that created God of War

Santa Monica Studio is seeking a senior Character Artist for the development of a new unannounced title!

As a Sr Character Artist, you will help to execute the artistic vision and develop an awesome product by using a combination of traditional fine art and technical art skills to create our characters. We are looking for you to learn from the industry's premier talent in art and tech to create AAA characters!

 

Responsibilities

  • Create Industry Leading, Highest Quality Character Assets that balance visual fidelity and game design constraints
  • Work closely with the Art Director and Leads to drive the team and evangelize the artistic vision
  • Establish and Share Best Practices For Craft and Mentor Less Experienced, Junior Artists
  • Collaborate with other departments such as Concept, Animation, Rigging, and Combat to ensure art meets specifications
  • Work with the Outsourcing Team to plan, review, and integrate Character Assets
  • Work with Production to provide estimates, review schedules, and deliver assets on time
  • Clearly communicate regular updates and proactively voice concerns to appropriate team members and manager(s)
  • Utilize artistic techniques and processes to define and achieve the product’s visual style and benchmarks
  • Ensure that Character Assets are of the highest artistic quality and uphold the integrity of the game’s design
  • Research and Adopt New Techniques to drive innovation and push Character Art Quality

 

Requirements

  • 5 + Years of experience as a 3D Character Artist
  • Shipped AAA game/s from start to finish
  • Strong Traditional Fine Art Skills with an emphasis on scale, anatomy, composition, color theory, 2D/3D design
  • Advanced Understanding of Industry Standard Software such as Maya, Photoshop, ZBrush, and Texture Creation/Material Editing (Substance 3D Painter/Mari/Houdini/Unreal/Unity)
  • Capable of resolving a range of complex artistic development issues for both artists as well as other members
  • Familiarity with video game development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, PBR material setup, UV layout, and engine parameters/optimizations desirable
  • Desire to strive for greatness and improvement
  • Possess strong time management and prioritization skills
  • Good communication, organizational, and interpersonal skills
job

To apply to Jobs, you need to create
and publish your free profile.

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more