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Sr Staff Environment Artist

Santa Monica Studio

Los Angeles, CA, United States

Skills

  • Environment Art
  • Environment Art

Join the award-winning team that created God of War

Come join the award-winning team at Sony Santa Monica Studio as a Senior Staff Environment Artist! This is an opportunity to contribute to the artistic vision and development of a product with a specialized focus on creating environments and level assets.

As Senior Staff Environment Artist, you will effectively collaborate with a wide range of development team members outside of their direct discipline, such as the Art Director, Designers, Technical Artists, Animators, Programmers and Producers, to optimally achieve artistic goals and implementation as they relate to design and technological considerations.

 

Responsibilities

  • Own and drive a large game space throughout all aspects of game development: design block out, kit creation, world building, optimization, and polish to final shipping quality
  • Possess strong time management and prioritization skills – this entails collaborating with Production to manage responsibilities and ensure goals will be met from a scope, schedule, or artistic perspective
  • Manage requests or information needs regarding any aspect of the environment/level art creation process
  • Capable of resolving a wide range of complex artistic development issues for artists and other team members
  • Deep understanding of development pipelines and processes with the ability to span multiple disciplines
  • Independently undertake research and information gathering prior to a new task to ensure game design needs, reference materials, artistic direction, and technological considerations are effectively managed to meet defined goals
  • Actively advance skill set, and abilities and share knowledge by keeping aware of industry trends and techniques, conducting general research, developing innovative techniques, and testing new systems or tools

 

Requirements

  • Minimum seven years of industry experience
  • Two or more published AAA console titles
  • Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design)
  • Expert in the use of Maya, (or other 3D modeling packages) ZBrush, Substance 3D Designer, and Substance 3D Painter
  • Excellent communication, organizational, time management, mentoring, and interpersonal skills
  • B.A. in fine arts or relevant curriculum or equivalent skillset

 

Preferred Experience

  • Previous leadership experience in games
  • Houdini experience
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