Adrianna Simons
is a3D Props and Environment Art
from Houston, United States
Skills
Styles
Tools

Ruined Vintage Telephone
My goal for this project was to practice high to low poly baking, push my modelling skills, and to capture the way various materials ruin/age. This telephone was inspired by a vintage replica telephone I saw online. With a few references and a bit of imagination, I came up with the look for the telephone.
The prop was modelled in Maya, textured in Substance Painter, and Rendered in Unreal Engine 5. I also made a stamp for the front face using Photoshop. The table is from Quixel Megascans and an alpha map for the dust decal came from sharetextures.com.







The Piano Room Study
This environment was created for my Senior Capstone Project during my final semester at UTD. The piano room was created based off the concept art "Ashen Falls - The Piano Room" by Gilles Ketting. The project took about 14 weeks to complete.
The environment assets were modeled in Maya and ZbrushCore, textures created in Substance Painter, Substance Sampler, and Photoshop, and rendered in UE4. All assets were made by me excluding the dust particle from the UE4 starter assets.
Concept Artist: https://www.artstation.com/gilles
Concept Art: https://www.artstation.com/artwork/143XZ










Abandoned Bus Stop
This environment was originally created for a class I took in college, but I decided to update it to look better. My goal was to improve the models, textures, lighting, composition, and mood. The scene was originally inspired by studying various images of abandoned bus stops. The touch ups took about 12 weeks to complete.
The environment assets were modeled in Maya (including the use of nCloth for the jacket), textures created in Substance Painter and Substance Sampler, and rendered in UE4. All assets were created by me except for the grass assets (MegaScan), tree leaves texture (textures.com), small stones assets (MegaScan), and water material (Tim Lewis).








