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3DS Max
Tools
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3ds Max® 3D modeling software provides a comprehensive modeling, animation, simulation, and rendering solution for games, film, and motion graphics artists. 3ds Max delivers efficient new tools, accelerated performance, and streamlined workflows to help increase overall productivity for working with complex, high-resolution assets.
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3D animation

Camera sequencer
Tell great stories by creating high-quality animated visualizations, animatics, and cinematics more easily and with more camera control. You can cut between multiple cameras, trim, and reorder animated clips nondestructively—leaving the original data unchanged.

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© Autodesk, 2015

Dual Quaternion skinnin
Create better skinned characters with more realistic deformations. Avoid “bowtie” or “candy-wrapper” effects in which the mesh loses volume as deformers are twisted or pivoted, most common in characters’ shoulders or wrists. This new option in the Skin modifier enables you to paint the amount of influence skinning has on a surface; use it where you need it, and taper off to linear skinning where you don’t.

Autodesk-80.lv

© Autodesk, 2015

Character animation and rigging tools
Perform procedural animation and rigging with CAT, biped, and crowd animation functionality. Use the Skin modifier and CAT Muscle for smoother, more precise control of skeletal deformation. Rig complex mechanical assemblies and characters with custom skeletons using 3ds Max bones, inverse kinematics (IK) solvers, and customizable rigging tools. Wire 1-way and 2-way relationships between controllers to help create simplified 3D animation interfaces.

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General animation tools
Use a number of keyframe and procedural animation tools for almost any parameter in your scene. View and edit animation trajectories directly in the viewport. Implement custom animation controls by wiring UI elements, such as sliders and spinners, to an object’s animatable tracks, and control multiple attributes with a single slider. Use the Dopesheet to edit slide, move, and scale keys or sets of keys in both time and value.

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© Autodesk, 2015

Animated deformers
Add life to creatures and simulate fluidic effects. Choose from Freeform, Affect Region, Bend, Displace, Lattice, Mirror, Noise, Physique, Push, Preserve, Relax, Ripple, Shell, Slice, Skew, Stretch, Spherify, Squeeze, Twist, Taper, Substitute, XForm, and Wave modifiers. World Space modifiers operate atop the modifier stack and bind objects to animated world conditions, such as surfaces, forces, fields, and deflections. Use animated deformers on particles, other geometry types.

3D modeling and texturing

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Enhanced ShaderFX

Get more shading options and better shader interoperability between 3ds Max, Maya, and Maya LT. Create a wider range of procedural materials with new node patterns: wavelines, voronoi, simplex noise, and brick. Create normal maps from 2D grayscale images with a new bump utility node. Searchable node browser helps you quickly access shaders.

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OpenSubdiv support
Efficiently represent subdivision surfaces using OpenSubdiv libraries, open-sourced by Pixar and incorporating technology from Microsoft Research. Visualize your model interactively without the need to render for a better WYSIWYG experience, greater productivity, and more accurate realization of creative intent. Parallel CPU and GPU architectures offer faster in-viewport performance for meshes with high subdivision levels.

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Point Cloud support
Import, visualize, snap to, and render massive point cloud data sets to create more precise models from real-world references. View point clouds in true color in the viewport, interactively adjust the extent of the cloud displayed, and create new geometry in context by snapping to point cloud vertices.

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ShaderFX
Easily create advanced HLSL viewport shaders with the ShaderFX real-time visual shader editor. Connect different nodes using an intuitive click-drag workflow. Select from a powerful array of floating-point values, mathematical operations, texture maps, normal maps, and color nodes. Visualize the resulting materials, even those with animated values, in real time in the 3ds Max viewport. Drill down into the inner workings of each basic node in the advanced mode

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Placement tools
Easily position and orient content relative to other content in your scene with new Placement tools. Take advantage of intuitive auto-parenting and aligning behaviors. Move objects along the surface of other meshes as though magnetically attracted. Quickly rotate objects as part of the same option.

3D rendering

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Improved ActiveShade rendering
A faster ActiveShade preview rendering workflow supports mental ray, NVIDIA iray, and scanline renderers. Watch the effects of changing lighting or materials interactively, to more easily refine your work. Get finer grain updates with more frequent captures of viewport navigation and switching, adjustments to light parameters, and certain other scene changes.

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© Autodesk, 2015

Accelerated viewport performance
Increase interactivity with substantially faster navigation, selection, and viewport texture baking. See particular benefits with dense meshes and scenes with texture maps. Enable anti-aliasing with minimal impact on performance, so you can work quickly in a higher-fidelity environment.

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Stereo Camera
With the new Stereo Camera feature set, you can create stereoscopic camera rigs to author more engaging entertainment content and design visualizations.

Dynamics and effects

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Particle Flow
Create sophisticated, realistic effects such as water, fire, spray, and snow. Build customized Particle Flow tools by combining up to 25 different suboperators with the Advanced Data Manipulation toolset. Integrate Particle Flow setups with MassFX physics simulations, using mParticles.

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MassFX dynamic simulation solvers
The multi-threaded NVIDIA PhysX engine enables you to create compelling, dynamic rigid-body simulations directly in the 3ds Max viewport with mRigids. Apply the mRigids solver to skeletons for convincing ragdoll simulations. Create realistic clothing and fabric-like simulations with mCloth. Simulate natural and man-made forces, create and break particle bonds, and collide particles with each other and with other objects using mParticles.

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Hair and fur
Manipulate hair and fur directly in the viewports with selection and styling tools, such as tools for cutting, brushing, and clumping. Add kinks and frizz to hair and animate frequency and speed. Instance any source object as hair strands. Use Spline Deform to add splines to a set of hairs that can act as control guides; pose, key, or assign a dynamic target to hairs. Create realistic dynamic simulations that include collisions, gravity, stiffness, root holding, and dampening.

UI, workflow & pipeline

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© Autodesk, 2015

Design Workspace
Inspired by our years of experience with Revit and Inventor software, the Design Workspace makes the main features of 3ds Max more accessible, so you can work with more confidence. Importing design data to create high-quality stills and animation is now easier than ever, thanks to efficient, task-based workflows. Easily access object placement, lighting, rendering, modeling, and texturing tools.

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Easier Revit and SketchUp imports
A tighter Revit integration makes importing models into 3ds Max faster and easier. In addition to the existing Revit File Link workflow, a new Revit importer enables you to import data up to 10 times more quickly and with much cleaner geometry. Import files from SketchUp 2014 to take your design further in 3ds Max.

Articles
Videos
Questions
Still have questions?
Stanislav Vovchuk talked about the production of Steampunk Lab in UE4: planning, blockout, modeling, various texturing techniques, lighting.

19 July, 2019

454 views
1 comments
MagicPictures Software is getting ready to release two new commercial plugins -- a Mesher called AQ Mesher, and a Bullet Physics-based multibody simulator called AQ Bullet. 

9 July, 2019

1186 views
Have a look at a free script that was written to speed up the process of UV mapping based on the ultimate trim technique that was developed at Insomniac Games.

3 July, 2019

2275 views
Kassondra Krahn talked about her beautiful cel-shaded Teapot House made with 3ds Max, Substance Painter, and Marmoset Toolbag.

2 July, 2019

1336 views
Mihai Muscan did a step-by-step breakdown of his sci-fi scene inspired by the way social media influences our lives, cinema, and a long break from 3D art.

27 June, 2019

1991 views
1 comments
Aaron Rugama talked about the development of his character Blair Morgan for Overwatch, sculpting, weapon, textures, and presentation. 

26 June, 2019

3049 views
6 comments
Thorsten Ruploh did a detailed breakdown of his piece Thinkers Haven made with UE4, Substance tools, 3ds Max, and Megascans.

25 June, 2019

1775 views
Agelos Apostolopoulos talked about the sculpting, texturing, and presentation stages of his new character Demon based on a 2D concept by Baldi Konijn.

25 June, 2019

2529 views
Branimira Yordanova talked about her scene Rainy Day made with UE4, 3ds Max, and Substance Painter: pre-production, texturing, lighting & character production.

21 June, 2019

2563 views
1 comments
Dallan Pickard who is part of Dekogon team talked about the production of 3D weapons: modeling, high poly workflow, UV, texturing, and presentation.

19 June, 2019

1856 views
1 comments
Thomas Walker did a breakdown of his Pied Paper scene made with UE4, Marmoset tools, 3Ds Max, ZBrush, and Substance Painter.

18 June, 2019

2795 views
6 comments
Autodesk has revealed 3DS Max 2020.1 which brings the ability to tear off viewports, a new hotkey editor, chamfer modifier improvements, and more.

13 June, 2019

1392 views
Julie Beliveau told us about the amazing experience and lessons she gained taking a course at GAI.

10 June, 2019

4287 views
Mauriccio Torres talked about the scene he created during CGMA course Organic World Building in UE4.

7 June, 2019

2471 views
Alex Beddows talked about the production of his new scene Safe House crafted with ZBrush, Substance Tools, Marvelous Designer, UE4 & 3DSMax.

6 June, 2019

2300 views
2 comments
Have a look at a free Blender and 3DS Max Connector pack that features two small scripts for these popular apps.

4 June, 2019

1756 views
9 comments
Have a look at a bridge for UV editing within two programs.

2 June, 2019

1305 views
Stephan Spencer made a small stylized project Sky Island and talked about its production.

31 May, 2019

1996 views
Andres Zambrano recreated a Bloodborne Hunter and shared the details of his workflow for clothes, textures, modeling, and presentation.

29 May, 2019

3484 views
2 comments
Marta Niemczynska did a breakdown of her Cyberpunk 2077 Fan Art made in UE4: composition, perspective, lighting in reflective environments, texturing, and more.

21 May, 2019

3351 views
Michael Johnson took CGMA course Variable Concept Art Techniques for Game Environments led by Kenneth Fairclough and talked about his concept piece NYC Shuttle.

17 May, 2019

1114 views
Leah Jackson talked about her 3D concept art that got her the first place in the Blizzard Art Contest. The project was created in 3ds Max, 3DCoat & Toolbag.

16 May, 2019

1980 views
Simon Fuchs talked about his new handgun tutorial that will teach you how to create a realistic weapon for video games using the latest industry techniques.

13 May, 2019

5449 views
3 comments
Emile Van Den Berghe prepared a breakdown of his realistic scene made in UE4: blockout, materials, vegetation, and lighting.

2 May, 2019

3327 views
The team of RealtimeUK shared some details behind the production of an outstanding Game of Thrones: Winter is Coming trailer.

22 April, 2019

3048 views
2 comments
Felix Voigt shared the details of his atmospheric project At the Sea inspired by Simon Stålenhag art and based on his book The Electric State.

18 April, 2019

5190 views
Thinkinetic presented Pulldownit 4.5 for 3DS Max, the new version of its shatter and destruction plugin.

11 April, 2019

1178 views
Yury Vorobiev did a breakdown of Behemoth from Horizon Zero Dawn fan art made with 3ds Max, ZBrush, Substance Painter, and UE4.

9 April, 2019

2735 views
KM-3D has recently presented Smooth Boolean, a new paid plugin for 3DS Max that lets users create smooth transitions between ProBoolean meshes.

2 April, 2019

4532 views
Franco Carlesimo gave a little talk about the way he works on 3D Character models made in ZBrush and rendered in V-Ray.

2 April, 2019

2135 views
Tyson Ibele has finally revealed the open beta of tyFlow

1 April, 2019

2891 views
1 comments
Alex Zemskov prepared a detailed breakdown of his environment fan art inspired by Cowboy Bebop: blockout, painting, skybox creation, lighting, and more.

1 April, 2019

3393 views
Take a look at all the updates that newly released 3ds Max 2020 brings with it. New release packs a punch with improved content creation and design viz toolset.

28 March, 2019

2790 views
1 comments
Daniel Cangini showed how he recreated Uncharted 2 Borneo Environment in UE4 within CGMA course Vegetation and Plants for Games.

22 March, 2019

3247 views
Kieran Goodson prepared an extensive breakdown of his recent 3D environment: storytelling, symbols, environment design, production, learning sources, and more.

6 March, 2019

4736 views
1 comments
Pavel Kaplia talked about the production of his impressive animated music video WARM SPACE made with 3ds Max.

5 March, 2019

1759 views
Georgian Avasilcutei did another breakdown of his character: sculpting, texturing, working on clothes, hair, balancing between realism & stylization, and more.

25 February, 2019

2902 views
Spline Dynamics (Hernán Rodenstein) has released SubSpline which is a new 3ds Max script for managing sub-object selections and material IDs for spline curves.

20 February, 2019

1585 views
Desmond Man talked about his UE4 Real-Time Games Environment Gone Fishin' and stylized art in general.

8 February, 2019

3298 views
1 comments
Dave Wortley has released a useful Maxscript that can set up Camera Map projections of different aspect ratios.

4 February, 2019

1585 views
Natacha Nielsen from Blizzard Entertainment shared her thoughts on stylized character art: approach to it, geometry, UV, texture painting, testing, and more.

4 February, 2019

4727 views
3 comments
Andrew Averkin has released Easy Peasy 2 which is an absolutely free tool for 3ds Max.

4 February, 2019

1921 views
Jesse Pitela has recently shared a guide to setting up an underwater explosion using 3DS Max and Phoenix FD.

30 January, 2019

1602 views
1 comments
Malte Sturm did a detailed breakdown of his western Self-Portrait created with several tools and animated with Mixamo, and shared some helpful information.

24 January, 2019

2201 views
Have a look at a free collection of intuitive, context-sensitive tools to improve productivity in 3ds Max.

23 January, 2019

2526 views
RayFire 1.83 for 3ds Max has been released.

21 January, 2019

1479 views
Grace Magnant talked about modeling and assembly of her modular Medieval Town made with UE4 and 3ds Max.

18 January, 2019

3968 views
Laurie Durand kindly talked about her experience of working in Ubisoft and taking part in the production of For Honor.

10 January, 2019

6354 views
2 comments
Tyson Ibele has shared a new demo of tyFlow which is a replacement for PFlow in 3DS Max currently in the works.

7 January, 2019

2113 views
PolyDesign3D has revealed PolySnow which is a new particle-based tool for adding and meshing snow to objects inside 3DS Max. 

4 January, 2019

2088 views
Alexander Sheynin shared a detailed breakdown of his amazing Sawed-Off Shotgun made in 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag.

26 December, 2018

3604 views
Alexander Kramer has recently updated his script for organizing models, materials, textures, and lights in 3DS Max.

20 December, 2018

1746 views
1 comments
Eloi Andaluz Fullà has recently shared a video discussing how 3DS Max’s Nitrous viewport can be changed to achieve some of the raster effects from Blender 2.8’s new EEVEE viewport.

19 December, 2018

2934 views
Tyler Anlauf prepared a detailed breakdown of his modular Roman environment and talked about blockout, assembly, lighting, post process, composition and more.

18 December, 2018

7986 views
4 comments
Jeongho Shin shared the details of his character workflow in 3ds Max, ZBrush, and Toolbag: general approach, face, hair, low poly in ZBrush and more.

17 December, 2018

11489 views
Autodesk has revealed the latest version of 3ds Max that brings ActiveShade viewport, improved Revit version compatibility, and more.

13 December, 2018

2321 views
1 comments
Saman Mahmoudi discussed the way he worked on the recent series of game characters: modeling, texturing, lighting workflows and more.

12 December, 2018

4880 views
Spline Dynamics has recently released Spline Refiner, a new plugin for 3DS Max that is said to subdivide splines without changing their fundamental shape.

9 December, 2018

1847 views
3 comments
Next Limit from Madrid has released RealFlow for 3DS Max which is a native integration of the popular fluid simulation tool.

5 December, 2018

1945 views
Effective TD’s Eloi Andaluz Fullà has shared an awesome guide to recreating the deforming snow or mud effect seen in Red Dead Redemption 2.

4 December, 2018

3574 views
1 comments
AMD has recently revealed a new version of its free GPU renderer for 3DS Max.

28 November, 2018

1413 views
Saher Tarek talked about assembling, compositing and lighting a vast Ice Castle environment, produced with the help of ready packs from KitBash3d and UE Market.

22 November, 2018

3047 views
Adrián Scolari did a breakdown of his UE4 scene Goodbye, Soldier made within CGMA course UE4 Modular Environments led by Clinton Crumpler.

16 November, 2018

3547 views
2 comments
Hunter Mortenson talked about his stylized recreation of Barret from Final Fantasy VII with ZBrush, 3ds Max, and Substance Painter.

13 November, 2018

3866 views
2 comments
The archviz studio Polymachine team talked about their field, its current challenges, the role of Houdini and procedural approach in their pipeline, and more.

8 November, 2018

3991 views
4 comments
Luis Aguas talked about the production of awesome effects for World of Warcraft: Battle for Azeroth, VFX components, techniques and more.

30 October, 2018

7473 views
4 comments
Antoine Louisia shared the details behind his stylized Lighthouse diorama and talked about the water simulation.

29 October, 2018

4287 views
Tony Clark did a great breakdown of his Marty McFly's clothes recreation made in Marvelous Designer for Allegorithmic's David and Diana Contest.

25 October, 2018

3639 views
Sini Software has presented a new beta plugin for 3DS Max that is said to check and prepare models before export to Unreal Engine.

23 October, 2018

1878 views
Héctor Sanz D’Ors talked about his small Sci-Fi Helmet project and talked about ZBrush workflows, baking in Substance Designer and rendering in Marmoset.

23 October, 2018

3878 views
1 comments
Ren Manuel talked about his evolution of the dinosaurs project in 3D made with 3ds Max, ZBrush and 3D Coat.

22 October, 2018

2681 views
Autodesk has revealed a new security tool for 3DS Max that is said to deal with viruses found in Mac files.

21 October, 2018

2448 views
2 comments
Mirko Vescio from Oneiros was kind enough to talk about the way his studio sets up VR experiences with mind-blowing visuals in Unity. 

18 October, 2018

4565 views
1 comments
The Team of Project Borealis shared production details on their project that continues the legacy of Half-Life with the help of Unreal Engine.

17 October, 2018

4140 views
1 comments
Check out a tutorial with Autodesk’s Tom Hudson giving tips on creating Vegas-style fountains with the help of 3DS Max’s Fluids features. 

10 October, 2018

1386 views
KinematicLab has revealed TopoLogiK, a new retopology tool for 3DS Max that brings a more procedural, parametric and efficient approach.

9 October, 2018

4261 views
1 comments
Jonathon Ivall did a breakdown of his gorgeous lavishly decorated Abandoned Mansion made with UE4, 3ds Max and Substance Painter.

9 October, 2018

4822 views
Autodesk has released a new tutorial by Zap Andersson introducing the Randomised Bitmaps map, a new OSL map for creating random textural effects.

8 October, 2018

1532 views
The team of Eisko discussed Polywink - a new online platform t for accessible 3D facial animation in Maya, Unity, Unreal. 

8 October, 2018

4689 views
5 comments
Jean-Loup shared some details on the production process behind environments of The Council by Big Bad Wolf Studio.

3 October, 2018

2758 views
3DToAll has presented IKMAX,  a new rigging tool for 3ds Max.

3 October, 2018

3499 views
Christopher Stone talked about Weapon & Hard-Surface Art, his workflow, software solution experiments, approach to the materials and more.

2 October, 2018

4096 views
Jordan Spinks talked about his most recent project Fantasy Weapons created in 3ds Max and Substance Painter.

1 October, 2018

3358 views
Have a look at this new quick modeling guide by Damien Peinoit that will help you build atmospheric rooms in 3ds Max. 

30 September, 2018

1830 views
Miki Bencz gave a short talk on his latest 3D character study recreated from Julia Yang's black&white sketch.

24 September, 2018

6471 views
6 comments
Autodesk has recently presented a new update to its modeling tool.

23 September, 2018

1824 views
A new scattering plugin for 3DS Max that is described to be the first tool on the market that can scatter instances without them ever overlapping.

19 September, 2018

2276 views
Blair Armitage did a breakdown of her outstanding highly detailed character Tifa Lockhart. Software used: ZBrush, Substance Painter, 3ds Max, and Toolbag.

19 September, 2018

14431 views
3 comments
Taras Andrushkiv did an incredible breakdown of the 3D gun production in 3ds Max, UE4 & Substance: scripts, booleans, texturing & rendering approach and more.

17 September, 2018

4341 views
Darrin Longhorn broke down his stylish neon Mustang built with the help of Toolbag, 3ds Max, and Substance Painter.

14 September, 2018

2182 views
Scott Pearce did a very detailed breakdown of his incredible project Cities of Death inspired by Warhammer 40K: style, sub-d modeling, UE4 blueprints and more!

13 September, 2018

3844 views
Vladyslav Silchuk did a great breakdown of his Wild West Challenge entry made with ZBrush, 3ds Max, Substance Designer, and SpeedTree.

10 September, 2018

3628 views
2 comments
Duard Mostert talked about his Thompson Gun made with ZBrush, 3ds Max, Substance Painter, and Toolbag within CGMA course Weapons and Props for Games.

7 September, 2018

3518 views
1 comments
Jaco Herbst who worked on Total War: Warhammer series shared his experience in creating awesome characters for video games, tips, tricks, and preferences.

31 August, 2018

5955 views
Model+Model has presented ReDeform, a new modifier plugin for 3DS Max that lets users resize objects in world units.

29 August, 2018

3041 views
Patrick Jahr talked about the way he recreated marvelous Johanna from Heroes of the Storm using ZBrush, Substance Painter, 3ds Max, and Toolbag.

29 August, 2018

3153 views
Dominique Buttiens broke down his Wild West ArtStation contest entry that was finished in only 4 weeks and won an honorable mention!

17 August, 2018

2831 views
2 comments
Can Durmaz was kind to share some of his tips for creating organic vegetation and landscapes that will work even for the beginners and low-budget projects.

14 August, 2018

8049 views
5 comments
Joel Westman talked about his incredible City Back Alley initially started in CryEngine but later moved to UE4 and his experience with Substance Designer.

9 August, 2018

4422 views
Check out a nice little script for 3ds Max that will help you quickly set up a virtual tour in a matter of seconds.

6 August, 2018

1370 views
Urian Adonia did a wonderful breakdown of the lovely diorama, with awesome 3d content and beautiful animations, added by Philémon Belhomme.

2 August, 2018

3954 views
2 comments
Moataz El Sayed allowed us to repost his breakdown Sunny Breakfast created with the help of 3ds Max, ZBrush, V-Ray, and Substance Painter.

2 August, 2018

2327 views
1 comments
Ilya Nedyal discussed his Rubble modular set made with 3ds Max, ZBrush, and Substance Painter and available for your future scenes!

27 July, 2018

7045 views
Leonid Prokofiev talked about his UE4 studies and splendid environment made within CGMA course Organic World Building conducted by Anthony Vaccaro.

26 July, 2018

5494 views
2 comments
Vlad Hristev is currently working on his top-down shooter Supersolar: lots of awesome animation, spaceships, and drones made with 3dsMax and UE4.

25 July, 2018

2902 views
1 comments
David Lesperance shared the details of his huge Indie project Crimson Moon that combines the artist's love of heavy metal, horrors and video games and is managed by the artist alone.

24 July, 2018

3003 views
1 comments
Rens has presented a mind-blowing 8K image created with the help of AMD Radeon ProRender for 3Ds Max.

22 July, 2018

2379 views
1 comments
Nikolay Sladkov broke down his awesome Barbarian character created with 3ds Max & ZBrush: working on hair & fur, sculpting texture details, animating.

17 July, 2018

4269 views
3 comments
Take a look at a plugin for 3DS Max called KeyHydra.

17 July, 2018

2565 views
Vanessa Bölke discussed the way she approached her beautiful entry for Wild West Artstation Challenge and created it with CryEngine.

16 July, 2018

3089 views
Théophile Lebeau shared his breakdown of creating a Forest biome with seamless photogrammetric textures and scans.

10 July, 2018

6638 views
6 comments
Carl Maddison showed how he created his detailed version of Bolt Gun using a concept that never made it into Alien Isolation.

9 July, 2018

4659 views
Brian Recktenwald from Naughty Dog introduced his new ArtStation Masterclass devoted to creating modular environments with UE4 and Photogrammetry.

5 July, 2018

3684 views
1 comments
Vytautas Katarzis talked about making his beautiful Seaside Town modular environment inspired by Dishonored 2 style using Substance Painter, 3ds Max, and UE4.

3 July, 2018

5731 views
6 comments
Cohen Brawley who has recently completed a couple of CGMA’s courses talked about modular environments and setting up weapons and props for games.

2 July, 2018

4477 views
1 comments
Ehsan Ebrahimzadeh gave a talk on his WW II Trench Environment the artist generated in five days for Quixel Mixer Contest.

28 June, 2018

3684 views
3 comments
Glen Fox talked about some of the techniques and tools he uses to build outstanding stylized 3d dioramas.

26 June, 2018

10688 views
1 comments
Check out how Rudy Lamotte creates amazing large environments, filling it with trees, beautiful vegetation, and awesome atmospheric effects.

21 June, 2018

6366 views
Daniel Paz presented his atmospheric game 103 and spoke about lighting & color tricks, small environments and level production in UE4 and more.

20 June, 2018

2097 views
1 comments
iToo Software has presented a new version of Forest Pack, its scattering plugin for 3DS Max.

18 June, 2018

2577 views
Autodesk has shared the list of changes for the latest version of the 3D modeling and animation tool.

13 June, 2018

2258 views
Agelos Apostolopoulos showed how he created the amazing model of Ciri, adapting it to the visual style of Overwatch.

12 June, 2018

6908 views
5 comments
Kenan Wilsher did a little breakdown of his environment projects, where he tried to mimic the atmosphere of some famous games.

11 June, 2018

3696 views
2 comments
The student team behind Minors talked a little about the way they've created a small indie project with UE4.

8 June, 2018

3051 views
2 comments
Etienne POV, a winner of Riot Creative Contest 2017 (Stylized VFX category) shared some details of his stunning entry created in Unity!

7 June, 2018

13917 views
5 comments
Check out Grigoriy Karmatskiy talk about the amazing things he learned about the production of game environments during Clinton Crumpler's course on CGMA.

4 June, 2018

4736 views
Check out Igor Kulkov talking about some of the cool things he did with the Syberia fan art. What an amazing intricate work!

1 June, 2018

4166 views
1 comments
Pete McNally, a 3D artist with an impressive career, shared his thoughts on Artomatix, Reality Capture, Substance Designer and the future of 3D production in general.

31 May, 2018

5206 views
5 comments
RapidMXS has revealed a new script for 3DS Max called Axis which lets users transform objects and sub-objects.

30 May, 2018

2274 views
Marianna Yakimova provided a detailed breakdown of her Romeo & Juliet scene created with V-Ray, Marvelous Designer, and ZBrush.

30 May, 2018

2023 views
Ben Keeling did an interesting breakdown of his Desert Ground set completed with the help of Jeremy Huxley's Vegetation CGMA course.

29 May, 2018

3912 views
Tim Bergholz has recently shared a two-part video guide to setting up a nice-looking droid from Star Wars.

29 May, 2018

3007 views
Erasmus Brosdau talked about his new amazing project, which takes real-time animation production techniques on a whole new level.

28 May, 2018

4756 views
Gwan-seon Oh shared how he created an interior 3D design of Nathan Drake's house from Uncharted 4 with the help of ZBrush, 3ds Max, and other tools.

24 May, 2018

4657 views
2 comments
Theo Mills from Ubisoft Toronto talked about the way he and his team work on the production of incredible game assets for games like Far Cry 5.

22 May, 2018

6893 views
1 comments
Photorealistic Ray Tracer Enters Next Stage with the Help of Scene Intelligence, AI and 2x Faster GPU Rendering

20 May, 2018

1838 views
Casper Wermuth talked about an environment, which he produced during Anthony Vaccaro's environment art class at CGMA.

16 May, 2018

5428 views
4 comments
Have a look at a mighty Rock Generator for 3ds Max by Poly Design.

13 May, 2018

4439 views
Grzegorz Baran continues to share awesome photogrammetry guides.

8 May, 2018

2269 views
Rapid Tools has presented Octopus which is a new octal menu system for 3DS Max.

3 May, 2018

2532 views
Jeremy Laurent did a wonderful breakdown of his Female Assassin character, showing how he did the sculpt, worked with the hair and did the materials.

1 May, 2018

6276 views
Mike Peterson shared some details on the way he's built his interior scene with the help of UE4, 3ds Max, ZBrush.

30 April, 2018

3273 views
Saga Alayyoubi did a breakdown of his amazing UE4 installation, showing how he did the sculpts, painting and rendering.

24 April, 2018

3840 views
Chaos Group has recently shared a written tutorial by Ramy Hanna that shows the way you can use V-Ray’s Displacement modifier and VRayFur to generate different rugs.

19 April, 2018

1757 views
We've talked with the amazing Tyler Palladino about the way he crafts, textures and renders his amazing characters.

12 April, 2018

3252 views
Eric Chadwick talked a little about his career and gave some advice on ways you can keep doing art in games for decades.

9 April, 2018

3669 views
Thomas Datoussaid talked about the way he created a nice tribute to the amazing series.

4 April, 2018

2790 views
Rahimullah Sharifi talked about his marvelous forest scene created with the help of CryEngine, Substance and some Megascans assets.

3 April, 2018

3889 views
Ricardo Pedro da Silva provided a nice breakdown of an archviz project by Chaos Force Studio created in Unreal Engine 4, 3Ds Max and Phoenix FD.

3 April, 2018

5249 views
Jay Cummings showed how he builds amazing detailed 3d handgun with an amazing level of detail.

30 March, 2018

4498 views
Simon Peloquin did a very interesting breakdown of his lovely 3d weapon asset, inspired by The Order 1886.

29 March, 2018

5063 views
Sitni Sati has recently released FumeFX 5.0, a new version of a high-end fluid dynamics solution for 3ds Max.

29 March, 2018

2839 views
Autodesk has officially revealed 3DS Max 2019 which should be available on 22 March 2018.

21 March, 2018

4245 views
Durk van der Meer shared some advice on how to build amazing 3d environments with awesome detail.

14 March, 2018

3835 views