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Substance
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We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.

Substance Painter

All the tools you need to texture your 3D assets in one application. Unleash your creativity with a powerful and non-destructive workflow. Substance Painter contains Smart Materials, Smart Masks, and integrated 8K bakers, as well as a WYSIWYG PBR real-time viewport.

Substance Designer

Create any kind of material from fully procedural to scan-based hybrids, complete with presets, using industry-standard software for material authoring. Produce tileable textures up to 8K using a non-destructive workflow, process real-world scans, and export to any DCC tool, game engine, or renderer.

Substance Source

Browse and download over 1500 fully customizable, professional-level assets for any kind of project. Materials include presets for faster iteration and .sbs source files for maximum customization and learning.

Project Substance Alchemist

Procedural, capture-based, AI-based, and manual material creation come together. Create, customize, and manage entire libraries and export them anywhere.

Substance Integrations

Bring Substance into your workflow with light, easily tweakable, and dynamic texture files that allow for runtime modification thanks to custom-built integrations. The Substance format is readable in every tool of your 3D creation workflow.

Articles
Videos
Questions
Still have questions?
Daniel Swing did a breakdown of his procedural Key Ring Generator made in Substance Designer and explained the logic behind the nodes used.

19 July, 2019

459 views
The Substance team announced that the Substance in Maya plugin has been completely rewritten from the ground up.

18 July, 2019

477 views
To master Alchemist and improve his skills, Nikola Damjanov took a 100 Substances in 100 Days Challenge and reviewed the new Substance tool.

16 July, 2019

1454 views
Emrecan Cubukcu has revealed his brand-new material in Substance Designer and it looks absolutely stunning.

14 July, 2019

1456 views
Charly Vanlaere talked about getting started with Substance Designer and the production of  Gothic Ornament.

11 July, 2019

1746 views
Check out a collection of 9 high-quality roof textures by Daniel Thiger ready for use in anything from high-end production to personal projects.

4 July, 2019

1061 views
Bart de Vries prepared a breakdown of his stylized scene: sculpting and texturing different parts of the temple, working on the color and presentation.

4 July, 2019

2874 views
1 comments
Alessandra Astrino did a detailed breakdown of her stylized asset Forest Chest inspired by Heroes of the Storm.

4 July, 2019

1716 views
Kassondra Krahn talked about her beautiful cel-shaded Teapot House made with 3ds Max, Substance Painter, and Marmoset Toolbag.

2 July, 2019

1336 views
Andrew Alexandrov did a breakdown of his project Silent Knights with a reach storyline behind it and talked about level, Hero prop, materials, and lighting. 

1 July, 2019

2695 views
Bo Chicoine talked about the place of texturing in the modern pipelines, compared Painter and PS, and overviewed the advantages of online studies.

1 July, 2019

1947 views
Nicholas Hunter prepared a step-by-step breakdown of his inlaid Ornate AK-47 made with ZBrush, Photoshop, Substance Painter, and Toolbag.

28 June, 2019

2196 views
Viktoria Didenko shared the production of her somber scene The Talking Tree inspired by Darkwood and Pripyat made with UE4, Substance Tools, ZBrush, and Maya.

27 June, 2019

2009 views
Massimo Caggese did a breakdown of his recent project - Gold Egyptian Bracelet - created with ZBrush, Blender, Substance Painter, and Marmoset Toolbag.

27 June, 2019

1258 views
You now have a chance to save on Substance Designer on Steam. The team decided to give a 34% discount. Substance Designer is the industry's standard for Material Creation and Scan Processing. 

26 June, 2019

1135 views
Thorsten Ruploh did a detailed breakdown of his piece Thinkers Haven made with UE4, Substance tools, 3ds Max, and Megascans.

25 June, 2019

1775 views
Agelos Apostolopoulos talked about the sculpting, texturing, and presentation stages of his new character Demon based on a 2D concept by Baldi Konijn.

25 June, 2019

2527 views
Gabe Cervantes did a breakdown of his Sawed-Off Shotgun and talked about the concept, storytelling, detail sculpting, texturing, lighting, and more.

24 June, 2019

1716 views
4 comments
Branimira Yordanova talked about her scene Rainy Day made with UE4, 3ds Max, and Substance Painter: pre-production, texturing, lighting & character production.

21 June, 2019

2562 views
1 comments
Ilya Pavlov did a breakdown of his environment made during a CGMA course: blockout, rock and grass creation, sand material, lighting, post-processing & more.

21 June, 2019

2387 views
Ronan Mahon has recently updated his custom filter for Substance tools. Let's have a look at Filther Version 1.1.

20 June, 2019

1554 views
Dallan Pickard who is part of Dekogon team talked about the production of 3D weapons: modeling, high poly workflow, UV, texturing, and presentation.

19 June, 2019

1855 views
1 comments
The Gnomon student Melody Romero recreated an iconic scene from Kiki's Delivery Service and shared a breakdown of it.

19 June, 2019

1774 views
Francisco Garcia-Obledo shared the way he and his colleagues improved the blood in Assassin's Creed 3 Remastered.

18 June, 2019

2578 views
5 comments
André Felipe did a breakdown of Paradiso Amissum and talked about modeling, crafting trees, setting up a waterfall, presentation.

14 June, 2019

2305 views
4 comments
The Substance team presented a new version of Project Substance Alchemist. Let's have a look at the update. 

14 June, 2019

1523 views
Ema Klucovska talked about the production of her fantasy creature Planet Explorer made during Christophe Desse’s class Texturing and Shading 2 at Gnomon.

12 June, 2019

1312 views
VSQUAD prepared a step-by-step instruction on how to create hand-painted textures in Substance Painter without using normal maps.

12 June, 2019

4320 views
4 comments
Harry Alisavakis did a detailed breakdown of his Anime Laser Beam effect, talking about the creation of the beam, dust circles, charging sphere, and the use of particles.

11 June, 2019

4420 views
Tim Paauwe recreated an Elves Sword from Warhammer and shared production details: hard-surface modeling, UVs, texturing, and more.

11 June, 2019

2503 views
Julie Beliveau told us about the amazing experience and lessons she gained taking a course at GAI.

10 June, 2019

4284 views
Charlotte Delannoy talked about her experience at an AAA company, texture & material workflows, optimization, and some tips for those who want to join her.

6 June, 2019

4426 views
Jared Fischler did a breakdown of his amazing scene made as a part of a class at Gnomon. The main focus was put on visual storytelling.

4 June, 2019

1804 views
Maarten Hof talked about his recent scene Shabby Back Alley: designing the space, lighting, and rendering in Blender EEVEE.

3 June, 2019

6164 views
2 comments
Martin Nebelong and Ian Crighton showed a great way of using MasterpieceVR and Tvori to animate and rig your projects much faster.

30 May, 2019

2058 views
Andres Zambrano recreated a Bloodborne Hunter and shared the details of his workflow for clothes, textures, modeling, and presentation.

29 May, 2019

3483 views
2 comments
Dean Scott talked about the production of materials for Abandoned Bridge, Ice Spa, other scenes and their presentation in Marmoset Toolbag.

28 May, 2019

4579 views
Have a look at a cool little tool for Substance Painter by Safwen Laabidi that will allow you to add details to your clothes and boots.

27 May, 2019

2595 views
Guillaume Tiberghien shared the essential tips on full character creation: philosophy, composition, texturing, posing, and much more.

27 May, 2019

2567 views
New Collection Brings 15 Original Ready-to-Use Materials, Including Two Free to Download; Substance Source Library Now Contains Nearly 1850 Assets

22 May, 2019

1323 views
Justen Lazzaro has shared a new Substance tool that can help you with generating trim sheets for use with the Ultimate Trim texturing technique from Insomniac.

20 May, 2019

1793 views
Scott Denton from The Mill talked about the character production and his Sagart from Street Fighter fanart.

20 May, 2019

1622 views
1 comments
Nikola Damjanov has presented the first pack from his #MaterialMarathon series which features 10 free materials for your projects.

17 May, 2019

1980 views
1 comments
Filthy never looked so good. 

16 May, 2019

2036 views
The Substance team today announces a new Substance Source material collection designed to aid in the rapid creation and customization of 3D characters.

16 May, 2019

1446 views
Taj Nabhani did a breakdown of his outstanding character Jjahawa, talked about sculpting, texturing, and presentation, and shared several helpful resources.

14 May, 2019

5792 views
4 comments
Learn how Javier Perez makes complex Substance materials with this livestream shared by the Substance team.

13 May, 2019

1137 views
Simon Fuchs talked about his new handgun tutorial that will teach you how to create a realistic weapon for video games using the latest industry techniques.

13 May, 2019

5448 views
3 comments
Better Performance, Improved Scripting Options and Several New Features Lead the First Substance Designer Update of 2019

9 May, 2019

2392 views
Lennard Claussen shared his workflow, useful plug-ins and settings setups for creating futuristic-looking weapons. The modeling part was made in Maya, rendering using V-Ray.

9 May, 2019

3513 views
8 comments
Luc Chamerlat has shared a quick timelapse of his creature made with Substance Painter 2019.1 using tesselation and displacement.

7 May, 2019

1460 views
Casper Wermuth showed how he created his Old Temple Floor material. The entire project was created with Substance Designer and Marmoset Toolbag.

6 May, 2019

2777 views
1 comments
Martin Nebelong showed us the way of using VR technologies in 3D scene production.

3 May, 2019

2350 views
1 comments
Brie Gibson shared the production details of her environment and talked about the blockout, composition, material & foliage lighting tricks, and more.

25 April, 2019

2508 views
Ibrahim Abdo did a breakdown of his atmospheric little diorama End of Solitude made with Maya, Substance Painter, ZBrush, and Marmoset Toolbag.

24 April, 2019

3445 views
Lucas DZIURA prepared a breakdown of another procedural generator - this time for hexagonal maps that can be 3D printed and used for board games.

24 April, 2019

4225 views
1 comments
Ackeem Durrant did a breakdown of his latest real-time character Jade, talked about delivering the mood, hair, clothes, lighting, retopology, and more.

23 April, 2019

6593 views
1 comments
The team of RealtimeUK shared some details behind the production of an outstanding Game of Thrones: Winter is Coming trailer.

22 April, 2019

3048 views
2 comments
A 3D artist Munkhjin Otgonbayar has shared some helpful workflow tips on production of a mesmerizing Sci-Fi melee weapons. The entire project was textured with Substance tools.

21 April, 2019

3866 views
4 comments
The Substance team presented the updated Substance Alchemist with a number of new features.

21 April, 2019

1842 views
Russian 3D artist Egor Belyakov showed some insights into the production of his amazing project Endless Journey.

18 April, 2019

4426 views
Game Art student Stijn van Gaal has shared the details of making a welcoming Italian alleyway under the mentorship of Christopher Radsby.

17 April, 2019

4866 views
6 comments
Sam Gao talked about the stylized art direction of one of his projects with a Ghibli style and shared several tips for environment artists.

11 April, 2019

14755 views
4 comments
Antone Magdy did a breakdown of his character Blood Elf: blocking the body, skin texturing, armor production, and more.

8 April, 2019

3037 views
2 comments
Eric Wiley has recently teamed up with Levelup.Digital to discuss his workflow in Substance Designer.

4 April, 2019

2777 views
Eugene Vasjukov prepared a step-by-step tutorial on creating a military backpack prop inspired by Tom Clancy's The Division.

3 April, 2019

3555 views
Grzegorz Baran has recently shared a very detailed video tutorial on PBR environment material creation using photogrammetry.

29 March, 2019

3412 views
Enrico Tammekänd shared his personal take on Substance Designer and Substance Source, talked about his experiments, coloring, presentation, and gave some tips.

28 March, 2019

2630 views
Musaab Alazawi gave a brief talk on how he modeled and designed a Double Barrel Shotgun.

27 March, 2019

2193 views
Valery Klishevich did a breakdown of his Alva the Wayfarer character inspired by Dark Souls and shared helpful advice.

25 March, 2019

3336 views
1 comments
Marco Taffelli did a breakdown of the real-time character Dark Elf Assassin made with ZBrush, Substance Painter, and Toolbag.

22 March, 2019

5109 views
1 comments
Sinjin Treharne shared his experience of studying at Gnomon and talked about character 3D sculpting in ZBrush and texturing with Mari & Substance Painter.

22 March, 2019

2862 views
Dmitry Yehorov prepared a breakdown of his character bust made within Valentin Erbuke's course and talked about blocking, texturing, rendering, and more.

20 March, 2019

1825 views
1 comments
3D Tool Enables the Rapid Creation of PBR Material Libraries for Game, Film, Architecture and Industrial Design

19 March, 2019

2427 views
1 comments
Igor Golovkov talked about his approach to character production: concept, modeling, detailing, retopology, texturing and rendering.

19 March, 2019

2780 views
1 comments
Great news for material lovers: the Substance team presented a new Signature collection curated by Javier Perez.

18 March, 2019

1784 views
Sungwoo Lee shared the process of creating a real-time hard-surface asset with ray tracing in UE4, talked about the methods, and material & lightmass settings.

18 March, 2019

3977 views
2 comments
Serguei Krikalev talked about his realistic Pharah fanart made within CGMA course Character Creation for Film/Cinematics led by Peter Zoppi.

15 March, 2019

2925 views
Ronan Mahon talked about the way he worked on his Fabric Materials Collection for UE4 with Substance Designer, Adobe Lightroom, Adobe Photoshop, and scanning.

14 March, 2019

2570 views
Djordy Donopawiro did a breakdown of the peaceful harbor scene made in Unity: terrain production, natural assets, lighting, and more.

14 March, 2019

4649 views
Zahar Scherbov prepared another breakdown of his material, this time an Ice Material in Substance Designer. 

13 March, 2019

6303 views
4 comments
Mikhail Kovyatkin did a breakdown of his Frost Gun made with Blender,  Substance Painter, and Toolbag.

13 March, 2019

3344 views
We’ve all heard about Substance Alchemist by the Substance team, but now we've finally seen it in action.

12 March, 2019

1673 views
Ahmet Mencioglu shared a short breakdown of his Soccer Stadium efficiently made in Substance Designer.

12 March, 2019

1343 views
Yulia Sokolova did a breakdown of her real-time stylized character Samurai made with ZBrush and Substance Painter.

7 March, 2019

4163 views
12 comments
David Hartmann talked about his Substance Designer studies and shared the production details behind some of his recent materials.

7 March, 2019

3332 views
Enrico Tammekänd has finally decided to share his Substance Designer material pack.

6 March, 2019

1607 views
Pavel Kaplia talked about the production of his impressive animated music video WARM SPACE made with 3ds Max.

5 March, 2019

1759 views
Abderrezak Bouhedda did a detailed breakdown of his beautiful game-ready prop created for an ArtStation challenge. 

4 March, 2019

3325 views
Matheus Fernando did a breakdown of his ArtStation Challenge Feudal Japan submission Shinobi, a stylized character made with ZBrush and Substance Painter.

4 March, 2019

3909 views
James Chan did a breakdown of his realistic character made during CGMA course Next Gen Character Creation: hair, skin texture, clothes, rendering, and more.

1 March, 2019

2892 views
Stroiny Lucian talked about the way he worked on a Brooklyn street procedurally in Houdini, Substance Painter, and Substance Designer.

27 February, 2019

5720 views
5 comments
Abderrezak Bouhedda was kind enough to share an astonishing detailed beginner's guide to creating materials.

26 February, 2019

9879 views
14 comments
Lary Kummer talked about the production of Junkrat's RV in Substance Painter and Toolbag and the way he experiments with PBR and hand-painted workflows.

26 February, 2019

4310 views
1 comments
Peter Leban prepared a great breakdown of his 3D environment The Two Crows made in Unreal with SpeedTree and Megascans.

26 February, 2019

5378 views
4 comments
Have a look at a pack of Unkempt Flagstones with Mud and Grass which is a 100% procedural material made in Substance Designer.

25 February, 2019

2032 views
1 comments
Charlie Foreman expanded on the topic of texturing in the game industry, shared the breakdown of his materials and some tips for texture artists working in SD.

25 February, 2019

5968 views
Georgian Avasilcutei did another breakdown of his character: sculpting, texturing, working on clothes, hair, balancing between realism & stylization, and more.

25 February, 2019

2902 views
Boditushig Ganbaatar did a little breakdown of his attic interior made with Maya, Substance Painter, and Redshift and shared a few useful videos for learning.

22 February, 2019

3194 views
FlippedNormals shared a new texturing video tutorial that goes through what the various texture maps.

21 February, 2019

2997 views
Eduard Oliver gave a little talk on the way he created his Casmir character using ZBrush, Substance Painter, and Marmoset Toolbag. 

20 February, 2019

2545 views
Jack Williams gave a talk on hard-surface prop production for games and did a breakdown of his recent model Emperor made with ZBrush, Maya, SP, and Toolbag.

20 February, 2019

3383 views
1 comments
The team of DICE kindly talked about the production of Battlefield V and Star Wars: Battlefront II and gave advice for those who are new to the industry.

18 February, 2019

12741 views
2 comments
Maximilien Vert has recently presented a generator that lets him create a variety of leaves, with different types of parameters.

18 February, 2019

3828 views
Alla Chernova shared a tutorial on techniques and tips she used to create a full CG open environment in Houdini.

15 February, 2019

6838 views
Dmitrii Mukhortov did a breakdown of his Think Tank graduation project Aurora Island made with UE4, Substance Designer, and Maya.

14 February, 2019

5746 views
3 comments
We're just a month away from GDC and annual Substance event in San Francisco.

14 February, 2019

872 views
Stanislav Mikhailov did another breakdown of his awesome Substance Designer studies, this time on Sci-Fi topic.

12 February, 2019

3950 views
Leah Augustine shared a detailed breakdown of her recent Snowy Forest scene with a feeling of Red Dead Redemption 2 atmosphere.

12 February, 2019

7553 views
2 comments
This material can give you a lot of tips and tricks on the whole creation process of a procedural painted concrete wall.

12 February, 2019

1507 views
The Substance team released a new collection of 20 technical fabrics on Substance Source!

11 February, 2019

919 views
Yuko Yokoi took CGMA course Organic World Building in UE4 led by Anthony Vaccaro and shared the production details of her Snowy Village scene.

8 February, 2019

2722 views
1 comments
Desmond Man talked about his UE4 Real-Time Games Environment Gone Fishin' and stylized art in general.

8 February, 2019

3298 views
1 comments
Xolotl Studio has released a new plugin that allows users to import OBJ files into Substance Designer as nodes or as bitmaps for flexibility or performance.

7 February, 2019

2214 views
Joe Seabuhr talked about prop art and his workflows including high & low poly, Substance Painter, presentation.

7 February, 2019

3842 views
1 comments
Lucas DZIURA talked about the production of Procedural Shield Generator made with Substance Designer, Houdini, and UE4.

7 February, 2019

4166 views
Pierrick Picaut has shared a new free guide on YouTube.

7 February, 2019

2698 views
Oscar Hallberg was kind enough to share a detailed breakdown of his character Vlod created with the help of ZBrush & UE4. 

6 February, 2019

3438 views
Alexander Kolyasa and Mark Kassikhin were kind enough to share a detailed breakdown of their astonishing Racer's Shelter created in Unigine

4 February, 2019

4903 views
Check out a generator for Substance Designer by Dennis Porter that facilitates quicker mask creation for trim sheets and other rectangular forms.

31 January, 2019

2821 views
1 comments
Andrew Harrington showed how he produces stylized tiling textures with ZBrush, Photoshop, Maya, and Substance Painter.

30 January, 2019

9146 views
3 comments
Nikita Svechnikov showed his character workflow: sculpt, props, cloth, feathers, Substance Painter workflow, and rendering in Keyshot.

28 January, 2019

4172 views
Joseph Burgan gave a huge talk on his Zelda fanart scene: prop & tree production, various materials workflows, Game Arts Institute Bootcamp experience & more.

25 January, 2019

2768 views
2 comments
Daniel Thiger has released the first tutorial in his Rock Creation Techniques series that can tell you about different types of rocks in Substance Designer. 

24 January, 2019

2499 views
Malte Sturm did a detailed breakdown of his western Self-Portrait created with several tools and animated with Mixamo, and shared some helpful information.

24 January, 2019

2201 views
Patrick Sutton shared his thoughts on the weapon production: building, texturing, and lighting workflows, weapons for games and what they sometimes lack.

24 January, 2019

4230 views
4 comments
Chris Lambert prepared a detailed breakdown of his cozy environment made with UE4, Blender, ZBrush, Megascans and Mixer, SpeedTree, and Substance Painter.

23 January, 2019

4416 views
Huge news for Allegorithmic and the Substance community: Allegorithmic is now a part of the Adobe family.

23 January, 2019

5510 views
30 comments
Ronan Mahon shared a lot of details behind his texturing and lighting of the car within X-TAON Art Car competition organized by Allegorithmic.

22 January, 2019

3394 views
Peter Dimitrov provided a detailed breakdown of his Animal Shrine created in UE4, Substance, Maya, and ZBrush.

22 January, 2019

3278 views
Brent Le Blanc has shared a new Designer tutorial, and you don't want to miss it.

21 January, 2019

2127 views
Quentin Cartry talked about his stylized character made for the ArtStation Challenge Feudal Japan.

17 January, 2019

3572 views
1 comments
The Substance team has shared a new course on YouTube that will help you create your first Substance Material.

16 January, 2019

3770 views
1 comments
Have a look at an amazing project by Emrecan Cubukcu that once again showcases the possibilities of Substance Designer.

14 January, 2019

2753 views
2 comments
Ricardo Viana shared his process of simulating a wooden Fizz statuette in 3D using ZBrush, Substance Painter, and Unreal Engine.

14 January, 2019

3455 views
Ian van der Mijn did a breakdown of his Forgotten Shrine made with UE4, Maya, Substance Painter, and SpeedTree for the ArtStation challenge Feudal Japan.

14 January, 2019

3091 views
2 comments
Eduard Grechenko shared a greatly detailed breakdown of his UE4 environment made within the CGMA course Vegetation & Plants for Games.

11 January, 2019

5442 views
3 comments
Viktor Berendeev prepared a short breakdown of his character Space Girl made with Blender & Substance Painter.

11 January, 2019

3867 views
1 comments
Dmitry Kremiansky talked about his picturesque 3D landscapes inspired by classical paintings and shared some useful ideas about lighting.

10 January, 2019

2539 views
Dylan Mellott shared his thoughts on stylized and hard-surface 3D art as well as shared some useful tips and materials for learning. 

10 January, 2019

5200 views
Moses Saintfleur shared a video breakdown of his Wicker Basket from Terra Online made in ZBrush, Maya, Substance Painter, and Toolbag.

10 January, 2019

2580 views
Omar Al Salihi shared his knowledge gained at CGMA class Organic World Building: Alphas & tileable textures in ZBrush, blending nodes in UE4, lighting and more.

4 January, 2019

3214 views
Wojciech Chalinski talked about his Max Payne Roscoe Street Station made in UE4: grid, modeling, textures, lighting and more.

3 January, 2019

4620 views
4 comments
Ilya Danilov shared the details behind his remake of Half-Life Python Revolver with sci-fi elements created with Fusion 360, ZBrush, Substance Painter & more.

3 January, 2019

3390 views
At CGMA, Ali Ghadimi studied Intro to Environment Art and did a breakdown of his small vignette Old Southwestern Gate made within the course.

28 December, 2018

2877 views
Alexander Sheynin shared a detailed breakdown of his amazing Sawed-Off Shotgun made in 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag.

26 December, 2018

3604 views
Dannie Carlone shared his experience of creating materials for Shadow of The Tomb Raider and thoughts on material production for games.

25 December, 2018

3950 views
2 comments
Leanna Russell talked about her recent large-scale project Fantasy Scene: modeling & texturing approaches, background creation, lighting, and mood.

24 December, 2018

4658 views
Alex Gallucci talked about his crisp Sig Sauer MPX model created within CGMA course Weapons and Props for Games led by Ethan Hiley.

21 December, 2018

2399 views
Arturo Ramírez also known as Limkuk talked about his Sad Muse mask design made with ZBrush, Maya, and Substance Painter.

19 December, 2018

2898 views
2 comments
Tomáš Svojša shared a breakdown of his Modular Sword Builder made in Substance Designer.

19 December, 2018

2546 views
1 comments
Tyler Anlauf prepared a detailed breakdown of his modular Roman environment and talked about blockout, assembly, lighting, post process, composition and more.

18 December, 2018

7986 views
4 comments
Before the year comes to a close, Allegorithmic has one more treat for its users.

18 December, 2018

1763 views
Jeryce Dianingana did a breakdown of his stunning Oni Shrine environment made in Unity which won him the 3rd place in ArtStation's Feudal Japan Challenge.

14 December, 2018

3717 views
3 comments
Adrienne Lange did a breakdown of her character and talked about working on the face, clothes, skin texturing, aging elements and presentation in Toolbag. 

13 December, 2018