Official website

www.allegorithmic.com
We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.

All the tools you need to texture your 3D assets in one application. Unleash your creativity with a powerful and non-destructive workflow. Substance Painter contains Smart Materials, Smart Masks, and integrated 8K bakers, as well as a WYSIWYG PBR real-time viewport.

Substance Designer

Create any kind of material from fully procedural to scan-based hybrids, complete with presets, using industry-standard software for material authoring. Produce tileable textures up to 8K using a non-destructive workflow, process real-world scans, and export to any DCC tool, game engine, or renderer.

Substance Source

Browse and download over 1500 fully customizable, professional-level assets for any kind of project. Materials include presets for faster iteration and .sbs source files for maximum customization and learning.

Project Substance Alchemist

Procedural, capture-based, AI-based, and manual material creation come together. Create, customize, and manage entire libraries and export them anywhere.

Substance Integrations

Bring Substance into your workflow with light, easily tweakable, and dynamic texture files that allow for runtime modification thanks to custom-built integrations. The Substance format is readable in every tool of your 3D creation workflow.

SubstanceRecent articles

Anne Bonny: Designing a Space Pirate in Blender and Substance Painter

Marina Nechaeva told us about the basics of character creation, shared the workflow in Blender, ZBrush, and Substance Painter, and talked about the idea behind the project.

Building a Mysterious House in Maya & Substance Painter

David Eisenstadt talks about choosing the right art school that is going to be your starting point as a 3D Artist, explains how the spooky Curiosity House was created in Maya and Substance Painter, and shares some tips on working efficiently without wasting your time and effort overdoing things.

Making a Wonderful Crossbow in ZBrush and Substance Painter

A Prop Artist Gianluigi Ferrantino talked about creating a leather crossbow and discussed texturing leather and metallic surfaces.

Making a Cute Rat Cook in ZBrush, Maya & Substance

Anna Cavasos talks about creating an adorable cooking rat using ZBrush, Maya, Substance Painter, Marvelous Designer, and Nuke and discusses the importance of keeping the right balance between stylized and realistic elements.

Rock, Snow & Ice: Designing a Fantasy Scene in UE4, Substance & ZBrush

Brandon Tieh talks about the challenges of setting up an environment full of both incredibly tiny and astoundingly huge details and explains how cold, wintery props were created in Unreal Engine, ZBrush, Substance Painter and Quixel Mixer.

Tips, Tricks & Thoughts of Artists From 80 Level Talent

6 3D Artists from our 80 Level Talent Platform have shared information about themselves, their ways to improve artistic skills, and what their go-to software is.

Making a Stylized Biker Girl in Maya & Substance Painter

Isabella Omohundro talked about making the Biker Baker project, discussed the workflow in Maya, and explained why it is important to try new techniques during production.

Recreating the Magic of Rivendell in Houdini, Katana & RenderMan

Fady Kadry talks about how an insanely unrealistic bet turned into more than a year of hard work using a home studio equipped with industry-standard software and explains how the Rivendell project went from a bunch of references to a stunning picturesque animation step by step.

Making an Off-Road Racing Car in Maya and Substance

Gleb Tagirov discussed the creation process of the off-road racing car, talked about working in Maya, and showed how to create rubber tires.

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