Allegorithmic
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London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Latest comments
by Krzysztof Czerwinski
7 hours ago

I bought it, it's really nice and intuitive:) Now i'm waiting for next build with new features:)

I love it!

by Joel Alexandre
1 days ago

Hi. Can you tell how the glass material was made? I found it very interesting.Congratz

Allegorithmic
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We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.

Substance Painter

All the tools you need to texture your 3D assets in one application. Unleash your creativity with a powerful and non-destructive workflow. Substance Painter contains Smart Materials, Smart Masks, and integrated 8K bakers, as well as a WYSIWYG PBR real-time viewport.

Substance Designer

Create any kind of material from fully procedural to scan-based hybrids, complete with presets, using industry-standard software for material authoring. Produce tileable textures up to 8K using a non-destructive workflow, process real-world scans, and export to any DCC tool, game engine, or renderer.

Substance Source

Browse and download over 1500 fully customizable, professional-level assets for any kind of project. Materials include presets for faster iteration and .sbs source files for maximum customization and learning.

Get Substance

Articles
Videos
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Still have questions?
Peter Dimitrov provided a detailed breakdown of his Animal Shrine created in UE4, Substance, Maya, and ZBrush.

22 January, 2019

212 views
Brent Le Blanc has shared a new Designer tutorial, and you don't want to miss it.

21 January, 2019

356 views
The Substance team has shared a new course on YouTube that will help you create your first Substance Material.

16 January, 2019

1510 views
1 comments
Have a look at an amazing project by Emrecan Cubukcu that once again showcases the possibilities of Substance Designer.

14 January, 2019

1304 views
2 comments
Ricardo Viana shared his process of simulating a wooden Fizz statuette in 3D using ZBrush, Substance Painter, and Unreal Engine.

14 January, 2019

1109 views
Ian van der Mijn did a breakdown of his Forgotten Shrine made with UE4, Maya, Substance Painter, and SpeedTree for the ArtStation challenge Feudal Japan.

14 January, 2019

1490 views
2 comments
Eduard Grechenko shared a greatly detailed breakdown of his UE4 environment made within the CGMA course Vegetation & Plants for Games.

11 January, 2019

2069 views
3 comments
Viktor Berendeev prepared a short breakdown of his character Space Girl made with Blender & Substance Painter.

11 January, 2019

1991 views
Dmitry Kremiansky talked about his picturesque 3D landscapes inspired by classical paintings and shared some useful ideas about lighting.

10 January, 2019

1368 views
Dylan Mellott shared his thoughts on stylized and hard-surface 3D art as well as shared some useful tips and materials for learning. 

10 January, 2019

2124 views
Moses Saintfleur shared a video breakdown of his Wicker Basket from Terra Online made in ZBrush, Maya, Substance Painter, and Toolbag.

10 January, 2019

1385 views
Omar Al Salihi shared his knowledge gained at CGMA class Organic World Building: Alphas & tileable textures in ZBrush, blending nodes in UE4, lighting and more.

4 January, 2019

1968 views
Wojciech Chalinski talked about his Max Payne Roscoe Street Station made in UE4: grid, modeling, textures, lighting and more.

3 January, 2019

2195 views
3 comments
Ilya Danilov shared the details behind his remake of Half-Life Python Revolver with sci-fi elements created with Fusion 360, ZBrush, Substance Painter & more.

3 January, 2019

1688 views
At CGMA, Ali Ghadimi studied Intro to Environment Art and did a breakdown of his small vignette Old Southwestern Gate made within the course.

28 December, 2018

1989 views
Alexander Sheynin shared a detailed breakdown of his amazing Sawed-Off Shotgun made in 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag.

26 December, 2018

2261 views
Dannie Carlone shared his experience of creating materials for Shadow of The Tomb Raider and thoughts on material production for games.

25 December, 2018

2661 views
2 comments
Leanna Russell talked about her recent large-scale project Fantasy Scene: modeling & texturing approaches, background creation, lighting, and mood.

24 December, 2018

2424 views
Alex Gallucci talked about his crisp Sig Sauer MPX model created within CGMA course Weapons and Props for Games led by Ethan Hiley.

21 December, 2018

1524 views
Arturo Ramírez also known as Limkuk talked about his Sad Muse mask design made with ZBrush, Maya, and Substance Painter.

19 December, 2018

1605 views
2 comments
Tomáš Svojša shared a breakdown of his Modular Sword Builder made in Substance Designer.

19 December, 2018

1582 views
1 comments
Tyler Anlauf prepared a detailed breakdown of his modular Roman environment and talked about blockout, assembly, lighting, post process, composition and more.

18 December, 2018

3666 views
4 comments
Before the year comes to a close, Allegorithmic has one more treat for its users.

18 December, 2018

1213 views
Jeryce Dianingana did a breakdown of his stunning Oni Shrine environment made in Unity which won him the 3rd place in ArtStation's Feudal Japan Challenge.

14 December, 2018

2572 views
3 comments
Adrienne Lange did a breakdown of her character and talked about working on the face, clothes, skin texturing, aging elements and presentation in Toolbag. 

13 December, 2018

2114 views
1 comments
Saman Mahmoudi discussed the way he worked on the recent series of game characters: modeling, texturing, lighting workflows and more.

12 December, 2018

2404 views
Cordell Felix gave a talk on how he sculpted and hand-painted a stylized PBR Dagger in ZBrush and Substance Painter.

12 December, 2018

3295 views
1 comments
Adam Nield did a breakdown of his assets with intricate ornaments made for Artstation’s Feudal Japan challenge.

11 December, 2018

1557 views
1 comments
Sephine Cruz talked about her recent personal project The Abandoned Palace Courtyard, the importance of storytelling, modular approach benefits and more.

11 December, 2018

3417 views
Sharlene Lin prepared a breakdown of her Japanese Stone Wall made in ZBrush and Substance Designer sharing the graphs and other details.

10 December, 2018

1831 views
Roberto De Rose has recently shared a tutorial on how to create endless textures inside Substance Designer.

6 December, 2018

2170 views
1 comments
New winter Substance Designer update brings state-of-the-art technological improvements and massively simpler pathways for your daily use.

5 December, 2018

1618 views
1 comments
We are so proud to finally announce the launch of 80 Level Awards.

5 December, 2018

1568 views
3 comments
Bailey Wheatland prepared a great breakdown of his real-time character: precise female figure and facial features, voluminous hair, experiments with shadows.

4 December, 2018

2736 views
Allegorithmic has recently teamed up with a car designer Takumi Yamamoto and 3D modeler Frédéric Gasson to build the exterior of their digital show car.

28 November, 2018

1690 views
Jonathan Benainous kindly shared the details behind his pipeline for creating amazing intricate materials for Assassin’s Creed Odyssey with Substance Tools.

27 November, 2018

4690 views
1 comments
Tons of knockout assets at half price and two huge lists of the best deals on online markets for digital content. Enjoy the bargain hunting and have fun!

23 November, 2018

2337 views
1 comments
Simon Tartar has recently shared a free generator created in Substance Designer. 

22 November, 2018

1641 views
Have a look at an awesome Sword Builder created in Substance Designer by Tomáš Svojša.

22 November, 2018

1408 views
Derk Elshof talked about the clothing studies with Substance Tools, Maya, and ZBrush and discussed the sculpting and texturing process of the pair of jeans.

21 November, 2018

2476 views
Mido Lai did a breakdown of his outstanding character Emily the Assassin, shared the full workflow and gave a bunch of useful tips for character artists.

21 November, 2018

3789 views
The Substance team has presented a new version of Substance Painter which improves the core experience.

20 November, 2018

1955 views
Zahar Scherbov was kind enough to share a breakdown of his Mediterranean Sea Material in Substance Designer and the animation behind it. 

20 November, 2018

3299 views
3 comments
Gue Yang took CGMA Next Gen Character course and talked about creating a real-time 3D character: Mari&ZBrush workflows, export to Marvelous Designer and more.

20 November, 2018

2579 views
4 comments
Olivia Sullivan gave a write-up on her environment study made with UE4 in which she tried to recreate a vivid landscape painted by Hubert Robert.

20 November, 2018

1969 views
𝐑𝐚𝐤𝐚𝐧 𝐊𝐡𝐚𝐦𝐚𝐬𝐡 allowed us to repost his quick tutorial on making cool crystals with the help of ZBrush, Substance Painter, and Marmoset Toolbag.

19 November, 2018

1640 views
Jacob Ovrick discussed his approach to the production of awesome stylized 3d characters for film and TV.

16 November, 2018

2632 views
Adrián Scolari did a breakdown of his UE4 scene Goodbye, Soldier made within CGMA course UE4 Modular Environments led by Clinton Crumpler.

16 November, 2018

2589 views
2 comments
Julien Desroy shared the details of his Samus Aran from Metroid fanart with a touch of Overwatch style. Software used: ZBrush, Substance Painter, Toolbag.

15 November, 2018

2257 views
3 comments
Tim Haag did a breakdown of his fan art of the character Feena from Grandia made with Maya, Substance Painter, Marmoset Toolbag, and ZBrush.

14 November, 2018

1819 views
Hunter Mortenson talked about his stylized recreation of Barret from Final Fantasy VII with ZBrush, 3ds Max, and Substance Painter.

13 November, 2018

2366 views
2 comments
Pavel Protasov gave a little talk on his character art workflow and gave a few pieces of advice: sculpting anatomy, painting models and rendering.

12 November, 2018

1777 views
Cem Tezcan has recently released a new material pack with four fully procedural, tileable and customizable ground materials.

9 November, 2018

2322 views
Mike Gomez did a breakdown of his atmospheric aircraft hangar made with UE4 and Substance Tools.

8 November, 2018

3116 views
Frédéric Arsenault shared the details behind his real-time character Wandering Knight made with ZBrush, Maya, Substance Painter, and Marmoset.

6 November, 2018

2954 views
1 comments
Bram Zwikker talked about his Cosmic Sky series made in Substance Designer, experiments with nodes and more.

5 November, 2018

2026 views
2 comments
Marcel Gorri did a breakdown of his final diploma project at Think Tank created with Maya, ZBrush, and V-Ray.

2 November, 2018

2741 views
Ben Wilson has shared a recording of his talk on environment texturing in Wolfenstein 2.

2 November, 2018

2319 views
Erik Hammarbäck did a detailed breakdown of his Gas Station in Roswell (known for UFO incident) scene made with UE4, Maya, Substance, ZBrush, and Toolbag.

31 October, 2018

2374 views
Charlotte Johnson did a breakdown of her Sylvanas bust made with ZBrush, Maya, Substance Painter, and Toolbag. Dedicated to all WoW fans!

30 October, 2018

2914 views
1 comments
Javier Perez has shared a recording of Substance Day in Los Angeles.

29 October, 2018

1265 views
1 comments
Antoine Louisia shared the details behind his stylized Lighthouse diorama and talked about the water simulation.

29 October, 2018

2614 views
Check out a little writeup from Yulu Xue, where he shared some of the techniques he learned during the recent CGMA environment production course.

26 October, 2018

2583 views
Tony Clark did a great breakdown of his Marty McFly's clothes recreation made in Marvelous Designer for Allegorithmic's David and Diana Contest.

25 October, 2018

2559 views
Philémon Belhomme talked about his character made for the Shiro Games' new title Darksburg. Software used: ZBrush, Substance Painter, Blender, and Toolbag.

25 October, 2018

1984 views
Aleksandr Bobrishev has recently released a huge pack of materials for projects in Substance Painter.

24 October, 2018

2139 views
Jonas Ronnegard has recently shared a guide to masking out alphas that you stamp inside of Substance Painter.

23 October, 2018

1774 views
Héctor Sanz D’Ors talked about his small Sci-Fi Helmet project and talked about ZBrush workflows, baking in Substance Designer and rendering in Marmoset.

23 October, 2018

2182 views
1 comments
Vinicius Favero did a breakdown of his mighty character Kangrinboqe Warrior made with ZBrush, Maya, Substance Painter, Mari, and V-Ray.

23 October, 2018

2119 views
Kimmo Kaunela did a breakdown of his Western Desert environment pack that includes over 200 models, materials, dynamic day/night cycle, rain option and more.

23 October, 2018

2701 views
Peyton Varney allowed us to repost his tutorial of how he did the foliage for his thesis, Protégé.

22 October, 2018

2745 views
Tristan Meere allowed us to repost his breakdown of some of the techniques that he used while he was working on Zero Leagues environment.

18 October, 2018

2885 views
2 comments
Andrew 'Zelfit' Mykhailov has recently shared a new guide which shows some tricks when working with projected bitmaps. 

18 October, 2018

2412 views
Mirko Vescio from Oneiros was kind enough to talk about the way his studio sets up VR experiences with mind-blowing visuals in Unity. 

18 October, 2018

2396 views
1 comments
Jack McKelvie has released a new pack of 8 rock smart materials for projects Substance Painter that is now available on Gumroad with a bonus material.

17 October, 2018

1892 views
2 comments
Olle Norling allowed us to repost a breakdown of Street Kitchen environment built with the help of UE4, Substance tools, ZBrush, and Modo.

17 October, 2018

1966 views
1 comments
The Team of Project Borealis shared production details on their project that continues the legacy of Half-Life with the help of Unreal Engine.

17 October, 2018

2969 views
1 comments
Rodrigo Mizuno discussed the production of the beautiful rainy urban environment, he created with UE4 & Substance tools.

16 October, 2018

2085 views
Harry Biggs and Kieran Young kindly shared with us the details behind their medieval VR museum experience Fiefdom.

12 October, 2018

1477 views
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

2258 views
Rhiannon Catton talked about her environment made within CGMA course Vegetation and Plants for Games. Software used: UE4, Substance Designer, ZBrush, Maya.

10 October, 2018

2373 views
Allegorithmic has recently announced that Substance in Unity now allows users to work with Substance materials on projects for iOS and Android.

9 October, 2018

1201 views
Jonathon Ivall did a breakdown of his gorgeous lavishly decorated Abandoned Mansion made with UE4, 3ds Max and Substance Painter.

9 October, 2018

3276 views
Jordon Britz talked about his atmospheric and cozy scene with the feel of the 80s made with UE4, Substance, Maya, and ZBrush.

9 October, 2018

1691 views
Vladimir Lepotic was kind enough to share a detailed breakdown of his Beton scene in UE4, providing tons of tricks on setting up the final look with lighting and additional effects. 

8 October, 2018

4904 views
2 comments
Jonas Axelsson talked about his atmospheric environment Lost Temple Ruins made with UE4, Maya, and Substance Designer.

5 October, 2018

2860 views
Daniel Swing did a detailed breakdown of his Modular Dungeon Set and shared Maya, ZBrush & Substance Designer workflows.

5 October, 2018

2058 views
Join Gnomon on Wednesday, October 17th for another Substance evening.

4 October, 2018

1558 views
Serkan Buldan has recently recreated one of the Allegorithmic Mattershot's materials in Substance Designer and shared with us its production.

4 October, 2018

2101 views
Jean-Loup shared some details on the production process behind environments of The Council by Big Bad Wolf Studio.

3 October, 2018

1994 views
Suzanne de Bruine and Flora van der Linde did a breakdown of their student project Sea Drive, a short animated film made in UE4.

3 October, 2018

841 views
Christopher Stone talked about Weapon & Hard-Surface Art, his workflow, software solution experiments, approach to the materials and more.

2 October, 2018

2943 views
Jordan Spinks talked about his most recent project Fantasy Weapons created in 3ds Max and Substance Painter.

1 October, 2018

1963 views
Alejandro Olmo talked about his Shaman character made within CGMA course Next Gen Character Creation. Software used: ZBrush, SP, Toolbag, Mari, MD and more.

28 September, 2018

2305 views
Fredrik Maribo prepared an incredible breakdown of his Sci-Fi Environment made with Unreal Engine 4 and shared useful sources.

28 September, 2018

3567 views
3 comments
3D artist HoOman gave a small talk on the way he created Katy, a character prototype for an UE4 project.

27 September, 2018

2491 views
Check out this set with a number of smart materials by Simon Argentov. 

26 September, 2018

2391 views
4 comments
Dmitriy Baidachnyi & Luke Stafford talked about the technical side of gamedev covering Houdini and Substance Designer advantages and procedural workflows.

26 September, 2018

3046 views
Alex Dracott and his mates talked about the production of the epic Cyber Bow for Oculus: modeling, VFX texturing, arrow effect assembly, timing and more!

25 September, 2018

2243 views
2 comments
Pietro Chiovaro has recently shared his first guide that focuses on creating a nice medieval house with the help of Blender 2.79 and Substance Painter.

24 September, 2018

1684 views
Stanislav Mikhailov did a breakdown of his mind-blowing facade made in Substance Designer and talked about the advantages of the procedural materials.

24 September, 2018

3149 views
2 comments
Raju S has recently presented his amazing experiment with beach rendering which kind of makes you want to grab a towel and go sunbathing.

23 September, 2018

1888 views
Mateusz Kozłowski shared how he created a cozy teen room of 80s-90s in Modo, Substance Painter and UE4 within CGMA course UE4 Modular Environments.

20 September, 2018

2410 views
The company has showcased the new solution at Siggraph in Vancouver, showing an in-depth demo, but what does that mean for artists?

20 September, 2018

2912 views
Blair Armitage did a breakdown of her outstanding highly detailed character Tifa Lockhart. Software used: ZBrush, Substance Painter, 3ds Max, and Toolbag.

19 September, 2018

6367 views
2 comments
Carmen Schneidereit talked about her incredible Chinese mountain landscape made in UE4: vegetation production, subsurface scattering effect, lighting and more.

19 September, 2018

2623 views
Jona Marklund did a breakdown of the indie shooter/platformer made with his friends in Unity: level design, shaders, gun effects and more. The game is free!

18 September, 2018

1536 views
A freelance hard-surface artist Binh Le has recently shared a weapon smart material pack he has created for his tutorial on creating Mini Uzi.

18 September, 2018

2444 views
Taras Andrushkiv did an incredible breakdown of the 3D gun production in 3ds Max, UE4 & Substance: scripts, booleans, texturing & rendering approach and more.

17 September, 2018

2983 views
Sherif Dawood broke down his plant & ground materials created from scratch in Substance Designer and shared tips for geometry, retopology, lighting and more.

14 September, 2018

4390 views
Darrin Longhorn broke down his stylish neon Mustang built with the help of Toolbag, 3ds Max, and Substance Painter.

14 September, 2018

1595 views
Volodymyr Stepaniuk provided a little overview of his huge atmospheric scene built with UE4, Substance Painter, Substance Designer, and Maya.

14 September, 2018

2716 views
1 comments
Maciej Szymaś shared an incredible in-depth breakdown of his huge project made with Unity, Substance, and Blender which is an attempt to unfold a vision in Burton’s style.

13 September, 2018

2416 views
2 comments
Javier Perez was kind enough to share production details behind his astonishing Viking axe created inside Substance Designer.

13 September, 2018

2069 views
Scott Pearce did a very detailed breakdown of his incredible project Cities of Death inspired by Warhammer 40K: style, sub-d modeling, UE4 blueprints and more!

13 September, 2018

2019 views
Vadim Sorici has shared a new guide to working with transitional meshes with the help of ZBrush, Substance Painter and Toolbag.

13 September, 2018

3139 views
Aleksandr Maziura shared the production details of his short film made in UE4: concepts, character & asset modeling, face texturing, and weapon design.

12 September, 2018

1377 views
Corentin ITAN did a breakdown of his incredible stylized Cat House made with ZBrush, Maya, Substance Painter & Designer.

12 September, 2018

1719 views
1 comments
Daniel Thiger has recently shared the fourth part of his Substance Fundamentals series.

12 September, 2018

1654 views
Antonio Cappiello did a breakdown of his captivating Sci-Fi Portal made UE4, Houdini and Substance Designer within CGMA course FX for Games.

11 September, 2018

3273 views
Vladyslav Silchuk did a great breakdown of his Wild West Challenge entry made with ZBrush, 3ds Max, Substance Designer, and SpeedTree.

10 September, 2018

2395 views
2 comments
Adam Idris shared a thorough breakdown of his Cryogenic Laboratory made with UE4, Maya, Substance Painter and Toolbag.

7 September, 2018

2488 views
Duard Mostert talked about his Thompson Gun made with ZBrush, 3ds Max, Substance Painter, and Toolbag within CGMA course Weapons and Props for Games.

7 September, 2018

2474 views
1 comments
Albert Soto talked about his beautiful environment Path to Petra and the process of creating rock materials in Substance Designer.

7 September, 2018

3117 views
2 comments
Meet Polysquid Studios, the team that produces high-quality assets for various 3D markets. One of its members discussed how they work and operate in marketing.

6 September, 2018

2961 views
Billy Lord talked about the game characters production pipeline: main points to consider and focus on, working on facial details and more!

4 September, 2018

2866 views
Stanislav Mikhailov has published his awesome experiment, showing how to do awesome architectural su

4 September, 2018

1823 views
2 comments
Christian Russeler talked a bit about his experience of being a Freelance Character Artist and gave a piece of advice for those who want to become a freelancer.

31 August, 2018

2802 views
Jaco Herbst who worked on Total War: Warhammer series shared his experience in creating awesome characters for video games, tips, tricks, and preferences.

31 August, 2018

4608 views
Joao Baptista talked about working on stylized and realistic characters in ZBrush, Substance Painter & Designer, concepts, retopology, UVs and more.

30 August, 2018

2709 views
Weapon Artist Malte Resenberger-Loosmann kindly shared his workflow covering low & high poly, UVs, baking and material setups, rendering in Marmoset and more!

29 August, 2018

3416 views
2 comments
Patrick Jahr talked about the way he recreated marvelous Johanna from Heroes of the Storm using ZBrush, Substance Painter, 3ds Max, and Toolbag.

29 August, 2018

2291 views
Efrem Pivetti gave a talk on his beautiful stylized scenes with an awesome warm mood made with UE4, Substance Painter, Maya, and ZBrush.

29 August, 2018

2751 views
Jessica Murphy did a great breakdown of her incredible character inspired by World of Warcraft and made with 3D-Coat, Photoshop, Substance Painter, and Maya.

28 August, 2018

3155 views
Christophe Desse has uploaded a new tutorial showing techniques that will help you render a model from Substance Painter in Redshift or Arnold.

27 August, 2018

1113 views
Jeff Horal presented his amazing Stylized Tile Generator that allows artists to easily create new stylized textures in Substance Designer.

27 August, 2018

8107 views
1 comments
18 Customizable Materials from AAA Game Developer Chris Hodgson; Substance Source Library Now Approaching 1,700 Materials.

27 August, 2018

1383 views
Check out a new tool for Substance Designer by Arvin Villapando that features three different tools to easily arrange and sort your node networks.

26 August, 2018

1672 views
Kamal Eldin talked in great detail about his amazing character and step-by-step clothing, hard-surface and prop workflows in Marvelous Designer, Maya, ZBrush.

24 August, 2018

2085 views
The Gnomon student Courtney Chun talked about her amazing Kali project and the way she achieved realism working on a stylized character.

24 August, 2018

2094 views
Cameron Scott, a Gnomon student, shared the process of creating atmospheric Underground Lab in V-Ray, Maya and Substance Painter.

24 August, 2018

1832 views
Check out a nice Cracked Paint material by Matthew Taylor which is now available on Gumroad.

22 August, 2018

2338 views
Patrick Yeung prepared another breakdown of a wonderful fantasy character based on Overwatch heroes mentioning some pro tips and tricks learned at Gnomon.

22 August, 2018

3308 views
1 comments
Real-time VFX Artist Sjors de Laat kindly shared the way he works on awesome VFX: meshing, texturing, creating shaders and particle systems and more!

22 August, 2018

5066 views
1 comments
Joel Alexandre talked about the way he remade Halo 2 Warlock map for Unreal Tournament with the help of UE4, Substance Painter and Quixel Megascans.

21 August, 2018

1907 views
Łukasz Piowczyk shared his process of creating stunning Winchester 1866 gun with Blender, Substance Painter and Toolbag.

21 August, 2018

2632 views
2 comments
Shray Khanna has recently shared a full breakdown of his substance based on the Civil War movie.

19 August, 2018

1753 views
Dominique Buttiens broke down his Wild West ArtStation contest entry that was finished in only 4 weeks and won an honorable mention!

17 August, 2018

2215 views
2 comments
Mario Dalla Bona has decided to share a free material that will help you add an extra look to your project in Substance Painter.

17 August, 2018

2677 views
1 comments
Character Artist Limkuk shared his general pipeline from start to end for his amazing creatures. A must-read for anyone planning to specialize in character art!

16 August, 2018

2740 views
1 comments
Senior Environment Artist Ben Wilson shared the process of creating his outstanding Samorost & Machinarium fanart diorama made with Modo, SD, UE4 and more.

16 August, 2018

2974 views
1 comments
Joshua Krook did a breakdown of his 1920s-1930s cinema environment made with Substance Designer, Maya, and Unreal Engine.

16 August, 2018

1102 views
Daniel Thiger has released the third part of his Substance Fundamentals series.

15 August, 2018

2594 views
3d artist Christophe Desse talked about game art education and ways you can improve as an artist in video games.

15 August, 2018

2245 views
1 comments
Can Durmaz was kind to share some of his tips for creating organic vegetation and landscapes that will work even for the beginners and low-budget projects.

14 August, 2018

5296 views
4 comments
Maarten Hof who previously broke down his incredible project Grandpa's Attic, this time talked about the stunning scene for Wild West Challenge made with Unity.

13 August, 2018

2143 views
1 comments
Mauricio Llano shared the pipeline of his gun production within CGMA course Weapons and Props for Games. Software used: ZBrush, Substance Painter, Toolbag.

13 August, 2018

2299 views