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London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Latest comments
by Krzysztof Czerwinski
8 hours ago

I bought it, it's really nice and intuitive:) Now i'm waiting for next build with new features:)

I love it!

by Joel Alexandre
1 days ago

Hi. Can you tell how the glass material was made? I found it very interesting.Congratz

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Neysha Castritius shared what she's learned about facial rigging with blendshapes at CGMA course Character Facial Rigging for Production tutored by Wade Ryer.

18 January, 2019

877 views
Eduard Grechenko shared a greatly detailed breakdown of his UE4 environment made within the CGMA course Vegetation & Plants for Games.

11 January, 2019

2072 views
3 comments
The 2018 Fall Student Gallery is here, and it is invariably better to show than tell, as any digital artist industry professional will attest.

9 January, 2019

750 views
Omar Al Salihi shared his knowledge gained at CGMA class Organic World Building: Alphas & tileable textures in ZBrush, blending nodes in UE4, lighting and more.

4 January, 2019

1968 views
At CGMA, Ali Ghadimi studied Intro to Environment Art and did a breakdown of his small vignette Old Southwestern Gate made within the course.

28 December, 2018

1990 views
Alex Gallucci talked about his crisp Sig Sauer MPX model created within CGMA course Weapons and Props for Games led by Ethan Hiley.

21 December, 2018

1524 views
Greg Mourino took CGMA's course Hair Creation for Games, shared some details of his hair workflow and the feedback about the course.

14 December, 2018

2349 views
1 comments
Eugen Čanić talked about his atmospheric Gothic Library made in UE4 within CGMA course UE4 Modular Environments led by Clinton Crumple

6 December, 2018

2073 views
We are so proud to finally announce the launch of 80 Level Awards.

5 December, 2018

1568 views
3 comments
Bailey Wheatland prepared a great breakdown of his real-time character: precise female figure and facial features, voluminous hair, experiments with shadows.

4 December, 2018

2736 views
Nicole Jackson shared her experience with CGMA and did a breakdown of sculpted antelope Nyala and Dragon. Software used: ZBrush, Maya, Arnold.

29 November, 2018

1377 views
Gue Yang took CGMA Next Gen Character course and talked about creating a real-time 3D character: Mari&ZBrush workflows, export to Marvelous Designer and more.

20 November, 2018

2579 views
4 comments
Adrián Scolari did a breakdown of his UE4 scene Goodbye, Soldier made within CGMA course UE4 Modular Environments led by Clinton Crumpler.

16 November, 2018

2589 views
2 comments
Gael Kerchenbaum gave an interesting talk about Creature Art, the importance of anatomy and its practice, his workflow, and some helpful tutorials and tips.

9 November, 2018

2024 views
CGMA student Mark Hołubowski shared his experience of taking Hard Surface Modeling for Films course and talked about the production of his spaceship model.

2 November, 2018

1823 views
Check out a little writeup from Yulu Xue, where he shared some of the techniques he learned during the recent CGMA environment production course.

26 October, 2018

2583 views
Jess O’Neill did a breakdown of her beautiful sculpt made in ZBrush & Maya within CGMA course Sculpting Anatomy: From Animal to Creature with Gael Kerchenbaum.

17 October, 2018

1838 views
The Fall 2018 registration period for CGMA is coming to an end in just 2 weeks. See what's available.

12 October, 2018

875 views
Rhiannon Catton talked about her environment made within CGMA course Vegetation and Plants for Games. Software used: UE4, Substance Designer, ZBrush, Maya.

10 October, 2018

2373 views
Vladimir Lepotic was kind enough to share a detailed breakdown of his Beton scene in UE4, providing tons of tricks on setting up the final look with lighting and additional effects. 

8 October, 2018

4904 views
2 comments
Valeria Petruzzelli took CGMA course Level Design for Games led Emilia Schatz and talked about Level Design art: its rules, main aspects and things to learn.

4 October, 2018

4210 views
5 comments
Alejandro Olmo talked about his Shaman character made within CGMA course Next Gen Character Creation. Software used: ZBrush, SP, Toolbag, Mari, MD and more.

28 September, 2018

2306 views
Mateusz Kozłowski shared how he created a cozy teen room of 80s-90s in Modo, Substance Painter and UE4 within CGMA course UE4 Modular Environments.

20 September, 2018

2410 views
Carmen Schneidereit talked about her incredible Chinese mountain landscape made in UE4: vegetation production, subsurface scattering effect, lighting and more.

19 September, 2018

2623 views
Antonio Cappiello did a breakdown of his captivating Sci-Fi Portal made UE4, Houdini and Substance Designer within CGMA course FX for Games.

11 September, 2018

3273 views
Duard Mostert talked about his Thompson Gun made with ZBrush, 3ds Max, Substance Painter, and Toolbag within CGMA course Weapons and Props for Games.

7 September, 2018

2474 views
1 comments
Greg Oleśniewicz shared his experience of taking CGMA course Introduction to FX in Houdini and showed the way he created awesome Tower Destruction simulation.

30 August, 2018

1757 views
Kamal Eldin talked in great detail about his amazing character and step-by-step clothing, hard-surface and prop workflows in Marvelous Designer, Maya, ZBrush.

24 August, 2018

2085 views
JC Cavadini shared his Houdini experience at CGMA course Introduction to FX with Houdini during which he mastered nodes and created a splendid water cascade.

17 August, 2018

2868 views
More job opportunities for all aspiring digital artists! Brent Noll from CGMA will help you to learn the professional pipeline and create a strong portfolio.

16 August, 2018

1318 views
Learn about new awesome courses offered at CGMA this Fall to level up your skills, discover your full potential and encourage to create!

7 August, 2018

698 views
Jon Hickenbottom shared his experience of studying CGMA course Level Design for Games led by Emilia Schatz and the best level design lessons he's learned.

3 August, 2018

6411 views
3 comments
Leonid Prokofiev talked about his UE4 studies and splendid environment made within CGMA course Organic World Building conducted by Anthony Vaccaro.

26 July, 2018

4016 views
2 comments
Sahir Irfan talked about his nice Springfield XDM modeled within CGMA course Weapons & Props for Games. The course is led by the Weapon Artist Ethan Hiley.

20 July, 2018

2125 views
Giuseppe Fanelli did a great breakdown of his environment scene created within CGMA course Intro to Environment Art under the guidance of Jared Sobotta.

11 July, 2018

2667 views
Cohen Brawley who has recently completed a couple of CGMA’s courses talked about modular environments and setting up weapons and props for games.

2 July, 2018

3387 views
1 comments
Manuel Tausch talked about some of the interesting things he teaches during his amazing courses, including “Intro to FX using Houdini” at CGMA.

25 June, 2018

3871 views
1 comments