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Established in 1991, Epic Games, Inc. develops cutting-edge games and cross-platform game engine technology. The company is responsible for the bestselling “Unreal” series of games, the billion-dollar blockbuster “Gears of War” franchise and the groundbreaking “Infinity Blade” line of mobile games. Epic’s award-winning Unreal Engine technology has won dozens of awards and is available for licensing. Epic is continually recruiting top talent for its studios located in North Carolina, Washington, Utah, Poland, Korea and Japan.

Unreal Engine 4

STUDENT? INDIE? PRO? YES.

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There is no limit to what you can achieve with Unreal Engine technology, whether you’re making a clever puzzle app or an open-world action game. Because Unreal Engine 4 is used by students, indies and large teams, it’s an engine that you’ll never outgrow.

Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters and VR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.

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© Epic Games, 2015

  • Mobile

Designed for mobile, now and in the future. From simple 2D games to stunning high-end visuals, Unreal Engine 4 gives you the power to develop your game and seamlessly deploy to iOS and Android devices.

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© Epic Games, 2015

  • Blueprints

Blueprint visual scripting enables you to rapidly prototype and build complete games, simulations and visualizations without the need for programming. Blueprint tools and a visual debugger are included with Unreal Engine 4.

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© Epic Games, 2015

  • Tools

The Unreal Editor is a fully integrated suite of tools for building every aspect of your project. Advanced features include physically-based rendering, UI, level building, animation, visual effects, physics, networking, and asset management.

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© Epic Games, 2015

  • Source Code

Every Unreal Engine 4 developer has access to the complete C++ engine and editor source code. Having full source code gives you the power to customize your game, and makes it easier to debug and ship. Join Epic Games and the Unreal Engine community in updating and extending more than three million lines of code available on GitHub.

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© Epic Games, 2015

  • Virtual Reality

Visual fidelity combines with high performance to create engaging, immersive VR experiences in UE4. Our rendering pipeline gets you to 90 Hz stereo framerate at high resolutions with no code changes required, while scalable tools mean you can develop everything from simple scenes to complex cinematic environments. All with an iteration speed that makes your creative process easier.

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© Epic Games, 2015

  • Marketplace

Accelerate your development with sample games and scenes, art and audio, Blueprint logic, and even C++ code. Buy content to add to your project, or create and sell your own.

ONE ENGINE, ONE WORKFLOW

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© Epic Games, 2015

With Unreal Engine 4, you can learn one engine and one workflow to meet all of your needs now and in the future. From mobile projects to super high-end console and PC games, Unreal Engine is in use by indies and professionals around the world.

EVERYTHING YOU NEED TO GET STARTED

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© Epic Games, 2015

The Marketplace provides a wealth of production-ready game content, asset packs, documentation, sample projects, tutorials, and demos. Get up to speed rapidly with high-quality, UE4-ready items suitable for a wide range of art styles and game genres.

Thins you can do with Unreal Engine 4

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A forest scene created by Simon Barle © Simon Barle, 2015

You can create breathtaking natural landscapes. DICE Vegetation artist Simon Barle knows all about this and did some impressive work in Unreal Engine 4. He can teach you how to create environments as good as the ones in the Uncharted and Battlefield series.

Take your level design to a whole new level and make environments as beautiful as the one created by Blizzard Entertainment developers Martin Holmberg and Thiago Klafke. It was one of the finalists of the Allegorythmic Throne Room challenge.

UE 4s’ rendering capabilities allow casual users and professionals alike to create amazing 3D portraits and realistically looking models. The video above shows a work of the Until Dawn lead character designer Baolong Zhang. He made a beautiful 3D model of Daenerys Targaryen from the award winning book series A Song of Ice and Fire and the popular HBO show Game of Thrones.

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Half-Life 2 in Unreal Engine 4 © Liam Tart, 2015

The power and the various tools of Unreal Engine 4 allow video game enthusiasts to  recreate their favorite projects with modern graphics. For example, environment designer Liam Tart works on remaking Valves’ hit video game Half-Life 2 using this game engine.

Articles
Videos
Questions
Still have questions?
Epic Games revealed they're launching a new studio located in Cologne, Germany.

15 August, 2019

544 views
Brandon Mays did a breakdown of his modular UE4 environment made at Gnomon.

15 August, 2019

1241 views
Have a look at another free UE4 pack: a set of isometric interiors for your cozy 3D levels.

14 August, 2019

763 views
1 comments
Go grab a huge free foliage library for forests, landscapes, grasslands, meadows, and mountains in Unreal.

13 August, 2019

2736 views
2 comments
MNSI is a new Unreal system that lets users add sounds when setting up physical interactions in a way that might remind you of sounds in Half-Life 2.

11 August, 2019

1358 views
Jason Cheung Yi Ka prepared a breakdown of his modular environment inspired by Detroit: Become Human and made during CGMA course UE4 Modular Environment.

9 August, 2019

2800 views
1 comments
Epic Games has recently announced their new Unreal Authorized Training Partner Program.

7 August, 2019

1182 views
Lucian Stroiny did a breakdown of his UE4 environment Old Classroom: modeling, procedural bookshelves, materials, lighting.

6 August, 2019

2076 views
Harry Gray and Preston McClary talked about their project White Noise: story and game development, mechanics, animation, trailer, challenges.

5 August, 2019

904 views
A new plugin that connects the iClone character and animation system with Unreal Engine for games, films, archviz and virtual production.

4 August, 2019

986 views
Have a look at Open-World NPC optimization component for Unreal Engine that can give you a performance boost. 

4 August, 2019

972 views
Kidman Lee shared the process of creating various effects in UE4 and talked about the CGMA course FX for Games.

2 August, 2019

2545 views
Michelangelo Cellini showed how to make the most out of the new real-time ray-tracing features in UE4.

2 August, 2019

3905 views
6 comments
Pasquale Scionti gave a talk on ArchViz, Ray-Tracing technology and how it helps in his workflow.

31 July, 2019

1206 views
Harrison Eilers talked about the PBR workflow in UE4 for the base color, metallic, and roughness maps, and PBR Validate Tool that helps to test the materials.

31 July, 2019

2221 views
4 comments
OTOY and Epic Games announced the official release of OctaneRender for Unreal Engine 4.

30 July, 2019

3210 views
Robust Resource for Filmmakers Includes Practical Tips for Every Department

25 July, 2019

1801 views
Joe Garth gave a talk on his tool Brushify, recent updates and various packs for it that allow creating amazing high-quality natural scenes.

25 July, 2019

1673 views
Ash Thundercliffe prepared a detailed breakdown of his recent scene Arctic Research Station made with UE4, Substance tools, and World Machine.

23 July, 2019

2626 views
Epic Games introduced support for Maxon’s Cinema 4D in the release of Unreal Engine 4.23, and it is enabled via the Datasmith plugin, a feature of the free Unreal Studio Beta.

22 July, 2019

1371 views
Sertac Tasdemir has recently shared his experiment with the Batmobile, and it looks stunning.

22 July, 2019

1555 views
2 comments
Stanislav Vovchuk talked about the production of Steampunk Lab in UE4: planning, blockout, modeling, various texturing techniques, lighting.

19 July, 2019

2627 views
1 comments
Have a look at a Modular Building Set for Unreal Engine that was designed to give developers complete creative freedom and control over building sizes, shapes, colors, styles, and structure.

16 July, 2019

3003 views
Adam Jarosz and Michał Mierzejewski talked about their project Abandoned Factory Buildings, a realistic environment created with the help of photogrammetry.

16 July, 2019

4886 views
2 comments
Epic Games, as part of the company’s $100 million Epic MegaGrants program, decided to award the Blender Foundation $1.2 million to help Blender, the free and open source 3D creation suite.

15 July, 2019

4460 views
2 comments
This next pack will let generate your own AAA game ecosystems for Unreal in 10 minutes.

11 July, 2019

2221 views
1 comments
Moses Saintfleur has presented the latest project he's been working on. It's an Unreal course that will help you get started with environment art.

9 July, 2019

1876 views
Laurence J. Hester did a breakdown of the environment made at Game Art Institute: modular design, materials, lighting, rubble rig, Micro normal, and more.

8 July, 2019

1914 views
Lincoln Hughes shared a new video and a pack that will teach you how to create a terrain inside World Machine for projects in Unreal Engine.

8 July, 2019

1809 views
Benjamin Stefanyszyn and Jack Gathercole talked about the production of Takashi’s Curse: UE4 blueprint, master material, asset creation, level design & more.

5 July, 2019

2970 views
Derek Kruk talked about taking the CGMA Organic World Building course and broke down the scene created during his training.

5 July, 2019

1867 views
Ivanna Liittschwager talked about the modular scene Old London Slums made at Gnomon, her first experience with UE4 and Substance Designer, and hand-sculpting.

3 July, 2019

4625 views
The Rewired team gave a talk on their indie side-scroller made within 10 weeks and talked about everything from prototyping to game mechanics and challenges.

3 July, 2019

2510 views
Aleksandr Maziura talked about the production of the second teaser trailer for his large project COMBINE made in UE4.

3 July, 2019

1510 views
Have a look at an Unreal modular library of high-resolution effects for creating simulated explosions, from small to apocalyptic.

2 July, 2019

2381 views
Olmo Potums participated in ArtStation Challenge Feudal Japan and did a breakdown of his UE4 piece with a Chinese ship as a hero prop.

2 July, 2019

2244 views
1 comments
Bandai Namco is working on a new online action role-playing game for PC called Blue Protocol.

30 June, 2019

1698 views
The Disney-Fox merger eventually killed another project -- Mouse Guard adaptation from Maze Runner director Wes Ball, but there's a nine-minute demo reel in Unreal showing how it could look like.

27 June, 2019

1628 views
Waterline is a set of surface and post-process material shaders for Unreal that can help you create high-quality split-view water visuals for water with displaced waves.

27 June, 2019

2165 views
Mihai Muscan did a step-by-step breakdown of his sci-fi scene inspired by the way social media influences our lives, cinema, and a long break from 3D art.

27 June, 2019

2539 views
1 comments
Epic Games will be highlighting groundbreaking real-time virtual production techniques at this year's SIGGRAPH Conference in Los Angeles.

24 June, 2019

2023 views
Have a look at a useful free add-on that lets users export content created with Blender to Unreal Engine 4.

24 June, 2019

2792 views
Robin-Julian Lee did a breakdown of his Mid-Century Hobby Room made in UE4: composition, materials, parallax shader, lighting.

20 June, 2019

2321 views
Gabriel Enriquez allowed us to repost his amazing breakdown of an Earth Hologram created in UE4.

19 June, 2019

1989 views
Epic Games has recently shared a recording of a webinar on ray tracing for architectural visualization.

19 June, 2019

1834 views
Thomas Walker did a breakdown of his Pied Paper scene made with UE4, Marmoset tools, 3Ds Max, ZBrush, and Substance Painter.

18 June, 2019

3137 views
6 comments
The Quixel team shared an in-depth tutorial goes through the entire production process for Rebirth, a stunning cinematic made using Unreal Engine 4 and Megascans.

14 June, 2019

2278 views
Have a look at a pack that will help you set up sci-fi projects in UE4.

13 June, 2019

2189 views
Marco Manola did a breakdown of the Fishing Crane model created for the final spring semester at Ringling with Maya, Substance Painter, and UE4.

13 June, 2019

2191 views
Dominique Buttiens gave a talk on his lighting experiments in UE4 and shared a few recommendations for those who want to get into game art.

13 June, 2019

3955 views
Sungwoo Lee has published his UE4 automotive scene and the best thing is that the pack is free!

12 June, 2019

2492 views
1 comments
Epic Games acquired  Houseparty, the synchronous social network that connects users face-to-face with family and friends.

12 June, 2019

944 views
Afterburner Studios team talked about the development of  Dreamscaper - a game about a lucid struggling dreamer. Learn about  UE4 game development, world building, character animation, VFX, shaders, and more.

11 June, 2019

2486 views
1 comments
Wiktor Öhman, Lead Artist at Quixel recently paid tribute to Counter-Strike’s iconic Dust II map and recreated it with Unreal Engine and Megascans.

10 June, 2019

2760 views
Andrzej Koloska talked about participating in Epic Spring Jam and developing Clash of Morons in UE4.

10 June, 2019

1955 views
The Unreal team announced the official launch of new and improved Unreal Online Learning.

9 June, 2019

1432 views
Mauriccio Torres talked about the scene he created during CGMA course Organic World Building in UE4.

7 June, 2019

2771 views
The team behind Cryptic Conjure discussed the production of their stylized game being developed in Unreal Engine.

6 June, 2019

1960 views
Experts from Unreal Engine will tell us how to get the most out of ray tracing. It's a great chance to ask questions if you have any concerns about the topic.

6 June, 2019

1104 views
Have a look at a free pack of 4K Materials for Wood Flooring in Unreal.

5 June, 2019

2281 views
1 comments
BitsAlive Game Studios shared a quick video demonstrating a shelf generator for their upcoming game A.D.A.M. in Unreal Engine that they made with Houdini.

5 June, 2019

1551 views
Nick Pearce shared a cool story of how you can leave your old boring career and become a full-time game developer. 

4 June, 2019

2000 views
Praxinos, the team of Fabrice Debarge and Elodie Moog, has recently revealed ILIAD, their plugin with a powerful paint engine to make drawings and textures in Unreal Engine 4.

3 June, 2019

1371 views
Every month the Unreal Marketplace team chooses some content that could be available for free for the next 30 days. 

3 June, 2019

1907 views
A next-gen terrain generator is now free for a short time.

3 June, 2019

1516 views
Evgeniy Vegera shared the experience of taking the Organic World Building course with Anthony Vaccaro at CGMA and talked about his scene made in UE4.

31 May, 2019

4826 views
Epic Games announced today that it will once again present the Unreal E3 Awards during the show.

30 May, 2019

1100 views
Jean-Baptiste Sottile talked about his small realistic project Schooldesk reproduced from a photo in UE4.

29 May, 2019

2770 views
2 comments
Elliot Gray released his new project for Unreal called UIPF.

28 May, 2019

2302 views
Lucas Govatos shared the details of his finished puzzle game Epitasis and its development: world-building, music management, lighting, skybox, and more.

28 May, 2019

1928 views
1 comments
Take a look at another huge pack of assets by Dekogon with assets, materials, and VFX created in Unreal Engine.

27 May, 2019

1359 views
Moses Saintfleur has given an awesome opportunity to download two of his UE4 environments for free.

27 May, 2019

2531 views
Maya Mahalingam shared the experience of taking CGMA class Vegetation & Plants for Games led by Jeremy Huxley and creating a Mossy Oakwood Forest in UE4. 

24 May, 2019

2425 views
4 comments
VFX Artist Thomas Harle has released his in-engine physics-based Flowmap Painter on the Unreal Marketplace.

22 May, 2019

1305 views
Let's have a look a recording of a brilliant session on design in UE4 from Unreal Fest Europe 2019.

20 May, 2019

1340 views
CEO of the famous S.T.A.L.K.E.R. series has officially confirmed that the new STALKER 2 game is being developed. 

17 May, 2019

1165 views
Michael Di Lonardo has shown his workflow of producing cinematic scenes using World Machine and Megascans.

17 May, 2019

3449 views
Free Online Services by Epic Games got roadmap changes.

17 May, 2019

821 views
Have a look at free User Interface Kit for Unreal Engine that features a large collection of widgets and UI elements for your projects.

16 May, 2019

2941 views
1 comments
The Epic team announced a new event launching today: the Epic Mega Sale, which runs in the Epic Games store from May 16 to June 13.

16 May, 2019

1287 views
Junliang Zhang shared the production details of CyberNeon in UE4, a project that combined the styles of Blade Runner 2049 and Chinese cyberpunk.

16 May, 2019

5674 views
3 comments
Joe Garth has shared his latest experiment with assembling example scenes for the new Brushify - Natural Roads pack.

15 May, 2019

1663 views
The Unreal team is getting ready to launch the next version of the Unreal Engine learning portal, and users can try a preview of the new learning experience right now.

15 May, 2019

1302 views
Martin Molnar talked about 1987 scene made in UE4 and described how he added the snow and worked on winter materials.

15 May, 2019

2736 views
Have you been dreaming about making your first game in UE4?

15 May, 2019

1479 views
Have a look at a free furniture pack for UE4 that contains 37 different high-quality models of furniture.

14 May, 2019

2219 views
Quixel team shared some of the details behind the production of Rebirth, a real-time photorealistic cinematic designed to show the power of UE4 and Megascans.

14 May, 2019

7011 views
Ancient Ruins we featured a couple of weeks ago in an interview with Sargis Ter-Grigoryan can be now bought as a pack on the Unreal Marketplace.

13 May, 2019

1514 views
The tool is available free of charge as a permanent license until November 2019.

13 May, 2019

2548 views
Mateo Linares did a breakdown of his Urban Survival Unit made in UE4 and gave advice on how to set up atmospheric scenes.

13 May, 2019

2419 views
Bruno Fontan has taken a CGMA course Art of Lighting for Games and talked about the structure of the course, the tasks, lighting workflow, and more.

10 May, 2019

2654 views
The game, first announced in 2015, reemerges, showing impressive reimagining of a popular story.

10 May, 2019

1827 views
1 comments
Brice Besson shared some of the production details behind the recent UE4 project Barbershop: Asset Production, Composition, Materials, and Lighting.

9 May, 2019

2947 views
Amin Rafizadeh shared his experience and tips on Modular Level Design in UE4.

8 May, 2019

4445 views
3 comments
The Unreal Engine team presented an amazing interactive visualization of the Apollo 11 lunar landing, which celebrates its 50th anniversary this year, during Microsoft Build.

8 May, 2019

1218 views
Pixel Perfect Polygons has recently revealed its Forest pack for Unreal.

8 May, 2019

2859 views
1 comments
Vladimir Lepotic did a breakdown of his Library scene made in UE4: adding variety to the scene elements, crafting cables, setting up & baking lights, and more.

7 May, 2019

4389 views
1 comments
Fight back your adult problems in a new nostalgic part-life-simulator being created by Pamplemousse Games.

6 May, 2019

2252 views
Kate Blackshear showed her first environment in the style of Little Nightmares with a cel-shaded look. The project was made with UE4 and Marmoset Toolbag.

6 May, 2019

3932 views
Fabrice Bourrelly shared a quick behind-the-scenes look at the way he set up his nice photographic bokeh effect inside Unreal Engine.

2 May, 2019

1707 views
Emile Van Den Berghe prepared a breakdown of his realistic scene made in UE4: blockout, materials, vegetation, and lighting.

2 May, 2019

3550 views
Melisa Cetinalp talked about creating a realistic modular scene made withing CGMA course UE4 Modular Environments mentored by Clinton Crumpler.

2 May, 2019

1815 views
5 comments
San Diego, California-based game developer Psyonix Inc. has become part of the Epic family.

1 May, 2019

1099 views
Every month the Unreal Marketplace team chooses the content that could be downloaded the whole month for free.

1 May, 2019

2674 views
Matthew Canei shared the details behind the project Hanako: Honor & Blade being made in UE4.

1 May, 2019

1532 views
Rustam Ryaboy from Studio krem.productions shared the experience of creating a cinematic game trailer for Steamcraft using Unreal Engine 4.

1 May, 2019

2652 views
Have a look at a hair material shader by Robert Ramsay that comes with many features and parameters.

1 May, 2019

2459 views
Patrick Ziegler talked about his scene Old Pharmacy made in UE4 and focused on prop production, materials, and lighting.

30 April, 2019

2981 views
Chief technical artist Gabriel Enriquez allowed us to repost this amazing post, describing a step-by-step breakdown of a fantasy castle.

30 April, 2019

3525 views
2 comments
Download these 5 terrain heightmaps by Fool's Errand for free in .png or .raw format.

30 April, 2019

2222 views
Realistic Plant Pack is a new set on the Unreal Marketplace that can help you will your archviz and game projects.

28 April, 2019

1401 views
Jiaming Chen did a breakdown of his Chinese environment made within CGMA course Organic World Building in UE4 led by Anthony Vaccaro.

26 April, 2019

3034 views
Michael Gerard did a breakdown of his Abandoned Train scene made with UE4, Megascans, and SpeedTree: moss creation, Cover System, PP Material, and more. 

26 April, 2019

7817 views
4 comments
It's time for another free Unreal pack.

24 April, 2019

1536 views
Game Creative Director Wojciech Pazdur talked about making a photorealistic and non-linear game Chernobolyte.

24 April, 2019

2962 views
1 comments
Epic Games will have a large presence at FMX next week, with a number of sessions and panel presentations.

24 April, 2019

1287 views
Joe Garth revealed a new update for his Brushify - Shaders Pack.

24 April, 2019

1130 views
Sargis Ter-Grigoryan talked about the production of his modular scene Ancient Ruins made in UE4.

22 April, 2019

5839 views
2 comments
Emily Henderson talked about her environment Up Top made within CGMA course Organic World Building led by Anthony Vacarro.

19 April, 2019

1979 views
Let's have a look at another free pack for Unreal.

18 April, 2019

1729 views
It was quite difficult not to get excited about the new destruction system in Unreal presented at this year's GDC.

18 April, 2019

4104 views
Felix Voigt shared the details of his atmospheric project At the Sea inspired by Simon Stålenhag art and based on his book The Electric State.

18 April, 2019

5456 views
Justen Lazzaro talked about his VR scene Ratchet & Clank and a prepared a detailed breakdown of the ultimate trim technique and animated VR forcefield material.

18 April, 2019

2577 views
The Epic team announced that Unreal Studio 4.22 is now available.

17 April, 2019

1564 views
Rogelio Delgado shared the details of his recent UE4 project Space Station Lounge and talked about the scene design, modularity, glass, skybox, and more.

17 April, 2019

1820 views
Alina Vilhjalmsdottir talked about her Dishonored inspired scene made with UE4 and Substance tools, the prop production, texturing, and more.

16 April, 2019

2854 views
3 comments
Devin Dixon talked about the development of the large interactive UE4 project Ain’t No Mountain, Baby made at Ringling College and her studies. 

15 April, 2019

1816 views
Joey Lenz and Phil Liu shared the details of their collaboration result - a precise Game of Thrones intro recreated with UE4, Substance Designer, and Maya.

14 April, 2019

2547 views
Thomas Harle has recently shared a new video guide that you can find useful.

10 April, 2019

1496 views
Another free Unreal pack is here, waiting for you.

9 April, 2019

3373 views
Yury Vorobiev did a breakdown of Behemoth from Horizon Zero Dawn fan art made with 3ds Max, ZBrush, Substance Painter, and UE4.

9 April, 2019

2922 views
Ronald Houtermans did a breakdown of the Watermill scene made with UE4, Megascans, SpeedTree, and other tools.

9 April, 2019

3706 views
The team of Art Exponent talked about their game Curzon Line and shared some details of the production: the use of Megascans & UE4, work management, and more.

9 April, 2019

2463 views
The Epic team has shared a new post on Unreal Engine 4.22 and what it brings.

7 April, 2019

2058 views
Víctor Montero shared the experience of taking CGMA course FX for Games course led by Fabio Silva and did a breakdown the environmental FX he worked on.

5 April, 2019

2570 views
1 comments
Alexander Biryukov did a detailed breakdown of his recent epic character Svetlana The Warrior of Light made with ZBrush, Maya, Substance Painter, and UE4.

4 April, 2019

4256 views
The Epic team launched the Unreal Engine Marketplace Spring Sale with over 3,700 items discounted up to 90% off. 

3 April, 2019

1409 views
New release brings many new features, including real-time ray tracing, to developers in the fastest version of Unreal Engine 4 to date

2 April, 2019

2976 views
2 comments
Go grab an advanced free bipedal character locomotion system that will help you set up free high-quality character animation with responsive movement in Unreal.

2 April, 2019

4274 views
5 comments
id you miss some cool GDC talks on Unreal? Luckily, there are some recordings for us to check out.

1 April, 2019

1582 views
Artemiy Bulgakov shared an article about video game environment production with limited resources, the setup of helpful tools, performance profiling, and more.

1 April, 2019

3386 views
1 comments
Alex Zemskov prepared a detailed breakdown of his environment fan art inspired by Cowboy Bebop: blockout, painting, skybox creation, lighting, and more.

1 April, 2019

3634 views
Mono Studio talked about their first RPG title INSOMNIA: The Ark, the way it was developed, and the challenges.

1 April, 2019

2214 views
We now know that Interactive photorealism is possible in real-time at 60+ FPS on mainstream hardware with a single 1080Ti.

1 April, 2019

2016 views
PurePolygons made the amazing procedural pack for UE4 available for everyone free of charge.

28 March, 2019

2813 views
Alaa Abdelwahed did a breakdown of his Portal of Infinity environment made in UE4.

26 March, 2019

4255 views
2 comments
Ryan James Smith shared a great workflow, where he shows the way you can build glass materials.

25 March, 2019

2338 views
James Emory shared a detailed breakdown of his Iridescence Shader made in UE4.

25 March, 2019

5379 views
1 comments
Daniel Cangini showed how he recreated Uncharted 2 Borneo Environment in UE4 within CGMA course Vegetation and Plants for Games.

22 March, 2019

3414 views
Adam Homoki did a breakdown of his beautiful Cartoon Water Shader made in UE4: waterfall, waves, caustic effect, interaction, color, and more.

21 March, 2019

10556 views
2 comments
The team behind Spellbreak talked about the development of their game: art style, environment production, texturing, VFX, and more.

21 March, 2019

2964 views
1 comments
One of the coolest things revealed at the Epic's GDC Keynote was Unreal's new Chaos system.

21 March, 2019

3212 views
1 comments
Announcements include $100,000,000 Epic MegaGrants, features in Unreal Engine 4.22 and beyond, SDK availability for free Epic Online Services, Epic Games store news and more

20 March, 2019

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Quixel demonstrates stunning photorealism using Unreal Engine and Megascans at GDC

20 March, 2019

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Clarence Munji shared the details behind his Project: Star Bounty with several environments made in UE4.

20 March, 2019

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