Epic Games
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
Raleigh US   16, Apr — 19, Apr
SEATTLE US   19, Apr — 22, Apr
Kharkiv UA   20, Apr — 21, Apr
Los Angeles US   23, Apr — 25, Apr
Latest comments
by Amalie Harbor
1 hours ago

It's really wonderful can you please help me to make animated characters for game I've also search animated video services in dubai but it's cost too so i decided to make it my self but didn't know about tools characters website so just tell some quick tips?

by Ryan Kingslien
2 hours ago

So proud of you Alina!!!!!!

by Olaf Finkbeiner
2 hours ago

want to meet me i will be there...

Epic Games
Tools
100 followers
1566 posts
0 questions answered
Established in 1991, Epic Games, Inc. develops cutting-edge games and cross-platform game engine technology. The company is responsible for the bestselling “Unreal” series of games, the billion-dollar blockbuster “Gears of War” franchise and the groundbreaking “Infinity Blade” line of mobile games. Epic’s award-winning Unreal Engine technology has won dozens of awards and is available for licensing. Epic is continually recruiting top talent for its studios located in North Carolina, Washington, Utah, Poland, Korea and Japan.

Unreal Engine 4

STUDENT? INDIE? PRO? YES.

  • Unreal-engine-4-80.lv
  • Unreal-engine-4-80.lv
  • Unreal-engine-4-80.lv
  • Unreal-engine-4-80.lv

There is no limit to what you can achieve with Unreal Engine technology, whether you’re making a clever puzzle app or an open-world action game. Because Unreal Engine 4 is used by students, indies and large teams, it’s an engine that you’ll never outgrow.

Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters and VR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.

Unreal-engine-4-80.lv

© Epic Games, 2015

  • Mobile

Designed for mobile, now and in the future. From simple 2D games to stunning high-end visuals, Unreal Engine 4 gives you the power to develop your game and seamlessly deploy to iOS and Android devices.

Unreal-engine-4-80.lv

© Epic Games, 2015

  • Blueprints

Blueprint visual scripting enables you to rapidly prototype and build complete games, simulations and visualizations without the need for programming. Blueprint tools and a visual debugger are included with Unreal Engine 4.

Unreal-engine-4-80.lv

© Epic Games, 2015

  • Tools

The Unreal Editor is a fully integrated suite of tools for building every aspect of your project. Advanced features include physically-based rendering, UI, level building, animation, visual effects, physics, networking, and asset management.

Unreal-engine-4-80.lv

© Epic Games, 2015

  • Source Code

Every Unreal Engine 4 developer has access to the complete C++ engine and editor source code. Having full source code gives you the power to customize your game, and makes it easier to debug and ship. Join Epic Games and the Unreal Engine community in updating and extending more than three million lines of code available on GitHub.

Unreal-engine-4-80.lv

© Epic Games, 2015

  • Virtual Reality

Visual fidelity combines with high performance to create engaging, immersive VR experiences in UE4. Our rendering pipeline gets you to 90 Hz stereo framerate at high resolutions with no code changes required, while scalable tools mean you can develop everything from simple scenes to complex cinematic environments. All with an iteration speed that makes your creative process easier.

Unreal-engine-4-80.lv

© Epic Games, 2015

  • Marketplace

Accelerate your development with sample games and scenes, art and audio, Blueprint logic, and even C++ code. Buy content to add to your project, or create and sell your own.

ONE ENGINE, ONE WORKFLOW

Unreal-engine-4-80.lv

© Epic Games, 2015

With Unreal Engine 4, you can learn one engine and one workflow to meet all of your needs now and in the future. From mobile projects to super high-end console and PC games, Unreal Engine is in use by indies and professionals around the world.

EVERYTHING YOU NEED TO GET STARTED

Unreal-engine-4-80.lv

© Epic Games, 2015

The Marketplace provides a wealth of production-ready game content, asset packs, documentation, sample projects, tutorials, and demos. Get up to speed rapidly with high-quality, UE4-ready items suitable for a wide range of art styles and game genres.

Thins you can do with Unreal Engine 4

simon-barle-huangshan-ue4-80lv-2

A forest scene created by Simon Barle © Simon Barle, 2015

You can create breathtaking natural landscapes. DICE Vegetation artist Simon Barle knows all about this and did some impressive work in Unreal Engine 4. He can teach you how to create environments as good as the ones in the Uncharted and Battlefield series.

Take your level design to a whole new level and make environments as beautiful as the one created by Blizzard Entertainment developers Martin Holmberg and Thiago Klafke. It was one of the finalists of the Allegorythmic Throne Room challenge.

UE 4s’ rendering capabilities allow casual users and professionals alike to create amazing 3D portraits and realistically looking models. The video above shows a work of the Until Dawn lead character designer Baolong Zhang. He made a beautiful 3D model of Daenerys Targaryen from the award winning book series A Song of Ice and Fire and the popular HBO show Game of Thrones.

ue4-hl2-80.lv

Half-Life 2 in Unreal Engine 4 © Liam Tart, 2015

The power and the various tools of Unreal Engine 4 allow video game enthusiasts to  recreate their favorite projects with modern graphics. For example, environment designer Liam Tart works on remaking Valves’ hit video game Half-Life 2 using this game engine.

Articles
Videos
Questions
Still have questions?
Let's have a look at another free pack for Unreal.

18 April, 2019

39 views
It was quite difficult not to get excited about the new destruction system in Unreal presented at this year's GDC.

18 April, 2019

48 views
Felix Voigt shared the details of his atmospheric project At the Sea inspired by Simon Stålenhag art and based on his book The Electric State.

18 April, 2019

222 views
Justen Lazzaro talked about his VR scene Ratchet & Clank and a prepared a detailed breakdown of the ultimate trim technique and animated VR forcefield material.

18 April, 2019

196 views
The Epic team announced that Unreal Studio 4.22 is now available.

17 April, 2019

462 views
Rogelio Delgado shared the details of his recent UE4 project Space Station Lounge and talked about the scene design, modularity, glass, skybox, and more.

17 April, 2019

564 views
Alina Vilhjalmsdottir talked about her Dishonored inspired scene made with UE4 and Substance tools, the prop production, texturing, and more.

16 April, 2019

859 views
3 comments
Devin Dixon talked about the development of the large interactive UE4 project Ain’t No Mountain, Baby made at Ringling College and her studies. 

15 April, 2019

711 views
Joey Lenz and Phil Liu shared the details of their collaboration result - a precise Game of Thrones intro recreated with UE4, Substance Designer, and Maya.

14 April, 2019

1065 views
Thomas Harle has recently shared a new video guide that you can find useful.

10 April, 2019

881 views
Another free Unreal pack is here, waiting for you.

9 April, 2019

1999 views
Yury Vorobiev did a breakdown of Behemoth from Horizon Zero Dawn fan art made with 3ds Max, ZBrush, Substance Painter, and UE4.

9 April, 2019

1692 views
Ronald Houtermans did a breakdown of the Watermill scene made with UE4, Megascans, SpeedTree, and other tools.

9 April, 2019

2132 views
The team of Art Exponent talked about their game Curzon Line and shared some details of the production: the use of Megascans & UE4, work management, and more.

9 April, 2019

1425 views
The Epic team has shared a new post on Unreal Engine 4.22 and what it brings.

7 April, 2019

1300 views
Víctor Montero shared the experience of taking CGMA course FX for Games course led by Fabio Silva and did a breakdown the environmental FX he worked on.

5 April, 2019

1446 views
Alexander Biryukov did a detailed breakdown of his recent epic character Svetlana The Warrior of Light made with ZBrush, Maya, Substance Painter, and UE4.

4 April, 2019

2195 views
The Epic team launched the Unreal Engine Marketplace Spring Sale with over 3,700 items discounted up to 90% off. 

3 April, 2019

964 views
New release brings many new features, including real-time ray tracing, to developers in the fastest version of Unreal Engine 4 to date

2 April, 2019

1573 views
2 comments
Go grab an advanced free bipedal character locomotion system that will help you set up free high-quality character animation with responsive movement in Unreal.

2 April, 2019

1916 views
2 comments
id you miss some cool GDC talks on Unreal? Luckily, there are some recordings for us to check out.

1 April, 2019

908 views
Artemiy Bulgakov shared an article about video game environment production with limited resources, the setup of helpful tools, performance profiling, and more.

1 April, 2019

2407 views
1 comments
Alex Zemskov prepared a detailed breakdown of his environment fan art inspired by Cowboy Bebop: blockout, painting, skybox creation, lighting, and more.

1 April, 2019

2123 views
Mono Studio talked about their first RPG title INSOMNIA: The Ark, the way it was developed, and the challenges.

1 April, 2019

1239 views
We now know that Interactive photorealism is possible in real-time at 60+ FPS on mainstream hardware with a single 1080Ti.

1 April, 2019

1415 views
PurePolygons made the amazing procedural pack for UE4 available for everyone free of charge.

28 March, 2019

1689 views
Alaa Abdelwahed did a breakdown of his Portal of Infinity environment made in UE4.

26 March, 2019

2580 views
2 comments
Ryan James Smith shared a great workflow, where he shows the way you can build glass materials.

25 March, 2019

1546 views
James Emory shared a detailed breakdown of his Iridescence Shader made in UE4.

25 March, 2019

3349 views
1 comments
Daniel Cangini showed how he recreated Uncharted 2 Borneo Environment in UE4 within CGMA course Vegetation and Plants for Games.

22 March, 2019

2453 views
Adam Homoki did a breakdown of his beautiful Cartoon Water Shader made in UE4: waterfall, waves, caustic effect, interaction, color, and more.

21 March, 2019

6047 views
2 comments
The team behind Spellbreak talked about the development of their game: art style, environment production, texturing, VFX, and more.

21 March, 2019

1832 views
1 comments
One of the coolest things revealed at the Epic's GDC Keynote was Unreal's new Chaos system.

21 March, 2019

2479 views
1 comments
Announcements include $100,000,000 Epic MegaGrants, features in Unreal Engine 4.22 and beyond, SDK availability for free Epic Online Services, Epic Games store news and more

20 March, 2019

1265 views
Quixel demonstrates stunning photorealism using Unreal Engine and Megascans at GDC

20 March, 2019

2096 views
1 comments
Clarence Munji shared the details behind his Project: Star Bounty with several environments made in UE4.

20 March, 2019

2408 views
1 comments
Developers across games, film, TV, AR and VR receive cash assistance in the program’s final round

18 March, 2019

1268 views
Sungwoo Lee shared the process of creating a real-time hard-surface asset with ray tracing in UE4, talked about the methods, and material & lightmass settings.

18 March, 2019

2800 views
2 comments
The new game from Hyper Light Drifter creators invites us to a beautiful low poly world.

13 March, 2019

967 views
2 comments
Zahar Scherbov prepared another breakdown of his material, this time an Ice Material in Substance Designer. 

13 March, 2019

3075 views
2 comments
David Baylis did a breakdown of his archviz scene Winter Cabin in UE4 and talked about scale, props, materials, lighting, and more.

12 March, 2019

6131 views
Barry Legg did a breakdown of his UE4 environment inspired by Simon Stålenhag: working on master materials, using blueprint, Megascans, SD, and more.

11 March, 2019

2306 views
Kat Gray did a breakdown of her environment project made within CGMA course Vegetation and Plants for Games: blockout, trees & foliage, textures, lighting.

8 March, 2019

2776 views
Lars Pfeffer did a breakdown of his Observatory scenes crafted in UE4, shared thoughts on blockout, modeling, lighting, water surface material, and more.

8 March, 2019

1702 views
Have a look at another free pack for Unreal that contains over 350 models to build stylized dungeons for top-down and first-person games.

7 March, 2019

2092 views
Kieran Goodson prepared an extensive breakdown of his recent 3D environment: storytelling, symbols, environment design, production, learning sources, and more.

6 March, 2019

3152 views
1 comments
Cobb Dev is running an Unreal Engine tutorial channel and the latest series of guides is focused on remaking Legend of Zelda: Breath of the Wild inside UE4

6 March, 2019

3014 views
3 comments
Corentin Wunsche practised landscape creation with Terrain Tools in Houdini & Megascans and integrating it in Unreal, and shared what he's learned.

5 March, 2019

3167 views
2 comments
The Unreal team has announced a new set of free packs on their Marketplace for this March.

3 March, 2019

1692 views
Peter Leban prepared a great breakdown of his 3D environment The Two Crows made in Unreal with SpeedTree and Megascans.

26 February, 2019

4445 views
4 comments
At Mobile World Congress, Epic Games announced that support for Microsoft HoloLens 2 will be coming to Unreal Engine this May.

24 February, 2019

825 views
Artem Severin prepared an article about his first experience in making and publishing a VR project and covered nearly everything you want to know about it.

21 February, 2019

2451 views
1 comments
Tyler Smith talked about the Wind Effect as a part of his UE4 Ambient VFX Studies.

21 February, 2019

2632 views
Dean Ashford shared his knowledge of working on destructible meshes in UE4: the basics and more complex meshes, fractures, export, and drawbacks.

20 February, 2019

2850 views
Have a look at Rome Fantasy Pack II which is the second in a series of high-quality, modular, environment art packs inspired by Rome.

19 February, 2019

1571 views
Epic Games has shared a recent webinar recording which discusses Unreal Studio’s.

19 February, 2019

1722 views
A couple of days ago, Nitrogen channel on YouTube shared an excellent tutorial on setting up interactive foliage in UE4 which might teach you a way of enhancing your games.

17 February, 2019

2345 views
Lauren McKenzie shared the details behind her environment art and vegetation practices that she had during CGMA course Vegetation and Plants for Games.

15 February, 2019

1819 views
Guillaume Deschamps-Michel gave a small talk about his Red Dead Redemption 2 Fan Art made with UE4, Megascans, and Photoshop.

15 February, 2019

2412 views
Extensive programming, two booths, and “State of Unreal” to demonstrate the latest Unreal Engine technology advancements and share additional news

14 February, 2019

1121 views
Check out UE4 Environment Prop Master Materials developed by Lincoln Hughes that will save you time in the material editor.

14 February, 2019

4119 views
Dmitrii Mukhortov did a breakdown of his Think Tank graduation project Aurora Island made with UE4, Substance Designer, and Maya.

14 February, 2019

4443 views
3 comments
Jonathan Hemmens shared the details behind his recent work in progress Will’s Room (Teen's Bedroom) inspired by Cassie’s Room from Uncharted 4.

13 February, 2019

3607 views
Guillermo Rossell did a breakdown of his trail VFX Twi-Finisher made in UE4, talked about trail and impact VFX production and gave some advice for learners.

11 February, 2019

2655 views
Yuko Yokoi took CGMA course Organic World Building in UE4 led by Anthony Vaccaro and shared the production details of her Snowy Village scene.

8 February, 2019

2297 views
1 comments
Desmond Man talked about his UE4 Real-Time Games Environment Gone Fishin' and stylized art in general.

8 February, 2019

2771 views
1 comments
Have a look at this 2D Platformer Kit for Unreal which could be your ultimate tool for creating action titles.

7 February, 2019

1194 views
Lucas DZIURA talked about the production of Procedural Shield Generator made with Substance Designer, Houdini, and UE4.

7 February, 2019

3396 views
Full ambient lighting system for Unreal which is basically a much cheaper alternative to point lights for ambient/bounce lighting.

7 February, 2019

2798 views
Have a look at a guide by Tyler Smith that will guide you through creating a cloud texture.

7 February, 2019

3600 views
Oscar Hallberg was kind enough to share a detailed breakdown of his character Vlod created with the help of ZBrush & UE4. 

6 February, 2019

2880 views
Go grab this free tool for Unreal that adds support for exporting PNG files from textures in the content browser.

5 February, 2019

1434 views
Salvatore Gambino prepared a breakdown of his Magician's Studio made in UE4: blockout, circular modular system, ivy, stained glass, marble mosaic, lighting.

5 February, 2019

4653 views
7 comments
Joey Lenz gave a detailed talk on lighting in UE4: values, sources, light temperature, lighting in PBR pieces, sources to learn lighting and more.

4 February, 2019

4955 views
Don't miss this chance to grab Particle Toolkit by Luos for free.

3 February, 2019

2324 views
Check out an Asset Pack for UE4 that includes a collection of realistic city props.

29 January, 2019

1856 views
Epic Games and Deep Silver Announce Partnership to Release Metro Exodus for PC on the Epic Games Store.

28 January, 2019

980 views
Sam Delfanti talked about his UE4 scene inspired by God of War: use of Megascans, material production, lighting & water.

28 January, 2019

2508 views
Learn how you can create a lake scene in Unreal Engine 4 using the procedural tools with this new guide by Joe Garth.

27 January, 2019

1638 views
Looking for some tips on materials in UE4?

27 January, 2019

2380 views
Joseph Burgan gave a huge talk on his Zelda fanart scene: prop & tree production, various materials workflows, Game Arts Institute Bootcamp experience & more.

25 January, 2019

2306 views
2 comments
World-class creators of digital humans tools, techniques, and content join Epic to advance the state of the art in games and filmmaking

23 January, 2019

968 views
Chris Lambert prepared a detailed breakdown of his cozy environment made with UE4, Blender, ZBrush, Megascans and Mixer, SpeedTree, and Substance Painter.

23 January, 2019

3276 views
Ronan Mahon shared a lot of details behind his texturing and lighting of the car within X-TAON Art Car competition organized by Allegorithmic.

22 January, 2019

2434 views
Peter Dimitrov provided a detailed breakdown of his Animal Shrine created in UE4, Substance, Maya, and ZBrush.

22 January, 2019

2596 views
Don’t miss your chance to attend the Epic Games' Unreal Engine Fundamentals I and II courses.

21 January, 2019

983 views
Neysha Castritius shared what she's learned about facial rigging with blendshapes at CGMA course Character Facial Rigging for Production tutored by Wade Ryer.

18 January, 2019

2069 views
Grace Magnant talked about modeling and assembly of her modular Medieval Town made with UE4 and 3ds Max.

18 January, 2019

3415 views
Tim Nijs did a detailed breakdown of his recent personal project Well of Souls inspired by the Darksiders 2 lore: sculpting, UVs, texturing & lighting.

17 January, 2019

2840 views
Saurabh Jethani had an opportunity to work as a beta tester for Texturing.xyz on their new awesome MicroMaps.

17 January, 2019

2793 views
Ricardo Viana shared his process of simulating a wooden Fizz statuette in 3D using ZBrush, Substance Painter, and Unreal Engine.

14 January, 2019

2752 views
Ian van der Mijn did a breakdown of his Forgotten Shrine made with UE4, Maya, Substance Painter, and SpeedTree for the ArtStation challenge Feudal Japan.

14 January, 2019

2623 views
2 comments
Eduard Grechenko shared a greatly detailed breakdown of his UE4 environment made within the CGMA course Vegetation & Plants for Games.

11 January, 2019

4401 views
3 comments
Joe Garth has recently shared a new tutorial that goes over some of the procedural features in Unreal Engine.

10 January, 2019

3095 views
2 comments
Nicholas Balm did a detailed breakdown of his stylized environment Stylized Druid's Sanctuary made with ZBrush, Maya, 3DCoat & UE4.

9 January, 2019

2137 views
Bart Grzegorzewicz gladly shared the lessons he learned as a level artist and talked about his general workflow in Unreal Engine 4.

8 January, 2019

2056 views
1 comments
Have a look at a guide from the Nitrogen channel on YouTube that shows a way you can recreate the Red Dead's looting system inside Unreal.

7 January, 2019

1579 views
Check out a guide to Unreal Engine Hair Shader that also discusses Hairdini, a Houdini procedural hair card system complete with a Substance Hair material.

6 January, 2019

2796 views
Omar Al Salihi shared his knowledge gained at CGMA class Organic World Building: Alphas & tileable textures in ZBrush, blending nodes in UE4, lighting and more.

4 January, 2019

2784 views
Wojciech Chalinski talked about his Max Payne Roscoe Street Station made in UE4: grid, modeling, textures, lighting and more.

3 January, 2019

3699 views
4 comments
Nora Nirvaluce talked about the lighting studies and her setup in the UE4 project Morigesh Forest Lighting.

31 December, 2018

3630 views
After a number of requests, Harry Emelianov has decided to share the current version of his volumetric clouds for Unreal Engine.

24 December, 2018

6401 views
7 comments
Ellen Shelley provided a breakdown of her atmospheric scene in UE4 inspired by the amazing Hollow Knight. 

24 December, 2018

3250 views
Leanna Russell talked about her recent large-scale project Fantasy Scene: modeling & texturing approaches, background creation, lighting, and mood.

24 December, 2018

3517 views
Florent Tunno gave a talk on his recent relighting experiments in Unreal.

22 December, 2018

4395 views
Epic decided to share the latest montage of best-in-class Unreal Engine projects across automotive, aviation, architecture, digital humans, film, and television.

20 December, 2018

1363 views
1 comments
The team behind Billie Bust Up has recently shared a video on the way they're making their adorable 2D animated faces work inside Unreal. 

18 December, 2018

2172 views
Tyler Anlauf prepared a detailed breakdown of his modular Roman environment and talked about blockout, assembly, lighting, post process, composition and more.

18 December, 2018

5966 views
4 comments
You should know that UE4 features built-in support for integrating a number of features of the Steam platform into your Windows and macOS games. 

18 December, 2018

925 views
Nils Arenz continues his vegetation studies in UE4 and speaks about creating dense grass for next-generation video games with minimal loss of performance.

17 December, 2018

9394 views
10 comments
Pavel Ksenofontov, an independent UE-developer, told us a story about how he used neural networks in the Unreal Engine in order to recognize user’s steps in VR.

14 December, 2018

1355 views
Michael Gerard shared the details of his process of working on natural scenes and vegetation with UE4, SpeedTree, and Quixel Mixer.

13 December, 2018

3750 views
unreal engine, ue4, gamedev, indiedev, 3d art, game design Lukas Hajka gave a little talk on the way he's setting up realistic real-time characters in Unreal. 

11 December, 2018

3346 views
4 comments
Sephine Cruz talked about her recent personal project The Abandoned Palace Courtyard, the importance of storytelling, modular approach benefits and more.

11 December, 2018

4514 views
Harley Wilson gave a talk on his lighting studies and experiments in UE4, the way he applied 3 Levels of Detail rule to lighting and more.

10 December, 2018

2908 views
Mauriccio Torres has been tutored by Ryan Benno and shared some details about the mentorship, his project and Ultimate Trim technique that was of great help.

7 December, 2018

1865 views
1 comments
In today's list, we've suggested great assets that might bring joy to your mates enthusiastic about art and game dev.

7 December, 2018

1679 views
Eugen Čanić talked about his atmospheric Gothic Library made in UE4 within CGMA course UE4 Modular Environments led by Clinton Crumple

6 December, 2018

2549 views
Bailey Wheatland prepared a great breakdown of his real-time character: precise female figure and facial features, voluminous hair, experiments with shadows.

4 December, 2018

3556 views
Elliot Gray talked about his amazing Unified Interactive Water System developed for UE: real-time fluid interaction, caustics, reflections, performance.

4 December, 2018

4296 views
1 comments
Benjamin Roach shared a story about his path to a Level Designer and his work on locations for VR game Ready Player One: texturing, lighting, assets and more.

30 November, 2018

2597 views
Have a look at another useful session from the Epic team.

29 November, 2018

1492 views
Harry “deBug” Emelianov kindly prepared a step-by-step breakdown of his animated Raindrop opaque and transparent materials made in UE4.

28 November, 2018

8511 views
11 comments
Mike Peterson gave a small talk on lighting in one of his recent projects My Haunted House, post effects, modification of ready scenes and more.

28 November, 2018

2378 views
The Kumo team has shared their first dev blog post that focuses on the production of clouds.

28 November, 2018

2942 views
1 comments
Matt Olson did a detailed breakdown of his nostalgic sci-fi environment inspired by movies Alien & Serenity and made with UE4: modular assets, lighting & more.

26 November, 2018

3840 views
Have a look at a pack of 56 PBR Fabric Materials for UE4 ideal for both environments and characters.

26 November, 2018

1644 views
Tons of knockout assets at half price and two huge lists of the best deals on online markets for digital content. Enjoy the bargain hunting and have fun!

23 November, 2018

2756 views
1 comments
Saher Tarek talked about assembling, compositing and lighting a vast Ice Castle environment, produced with the help of ready packs from KitBash3d and UE Market.

22 November, 2018

2666 views
Olivia Sullivan gave a write-up on her environment study made with UE4 in which she tried to recreate a vivid landscape painted by Hubert Robert.

20 November, 2018

2420 views
Epic Games has finally announced the Unreal Engine Marketplace Fall Sale that features over 3,100 items discounted up to 90% off.

19 November, 2018

1301 views
Adrián Scolari did a breakdown of his UE4 scene Goodbye, Soldier made within CGMA course UE4 Modular Environments led by Clinton Crumpler.

16 November, 2018

3124 views
2 comments
Simon Trümpler (aka Simonschreibt) explained how he created the river simulation in Houdini & Unreal and shared some valuable notes.

14 November, 2018

6124 views
3 comments
Chaos Group has released V-Ray for Unreal, so you can now import V-Ray scenes from 3ds Max, Maya, Rhino and SketchUp into the Unreal Editor.

11 November, 2018

1464 views
Epic Games has announced the latest recipients of Unreal Dev Grants, a $5 million fund supporting developers using Unreal.

8 November, 2018

1069 views
Mike Gomez did a breakdown of his atmospheric aircraft hangar made with UE4 and Substance Tools.

8 November, 2018

3761 views
Have a look at a tutorial by Shawnell Priester on creating a modular scene in Unreal 4.

7 November, 2018

2752 views
Paul Neale has shared another graphic he's using to teach his students.

7 November, 2018

3671 views
Epic Games today released Unreal Engine 4.21 to bring developers greater efficiency, performance, and stability for any project on any platform.

7 November, 2018

2543 views
1 comments
Winni Li did a detailed breakdown of VFX production in Houdini and UE4: simulating fire, splash effects, combining rigs and VFX, and more.

7 November, 2018

4815 views
3 comments
Have you heard about Titanic: Honor and Glory?

5 November, 2018

2859 views
Epic Games partnered with Unreal Engine Marketplace creators to make some packs from Marketplace free to the UE4 community for even more resources at no additional cost.

1 November, 2018

6168 views
Sven Mrđen shared some details behind his Old Western General Store inspired by Red Dead Redemption 2. Software used: UE4, Blender and, Substance.

1 November, 2018

3289 views
2 comments
Today, Improbable announces that its new SpatialOS Game Development Kit (GDK) for Unreal Engine is now available to download for free from the Unreal Engine Marketplace.

31 October, 2018

1516 views
Erik Hammarbäck did a detailed breakdown of his Gas Station in Roswell (known for UFO incident) scene made with UE4, Maya, Substance, ZBrush, and Toolbag.

31 October, 2018

2973 views
Antoine Louisia shared the details behind his stylized Lighthouse diorama and talked about the water simulation.

29 October, 2018

3383 views
Murilo Pena gave a little talk about his futuristic 3D scene with The Fifth Element vibes made in UE4.

29 October, 2018

3276 views
The money comes from KKR, ICONIQ Capital, Smash Ventures, aXiomatic, Vulcan Capital, Kleiner Perkins, and Lightspeed Venture Partners.

26 October, 2018

2619 views
2 comments
Ilgar Lunin talked his Runtime Transform Gizmos Tool that should give the developers the API to implement their own gizmos in game and non-game projects.

26 October, 2018

2889 views
1 comments
Check out a little writeup from Yulu Xue, where he shared some of the techniques he learned during the recent CGMA environment production course.

26 October, 2018

3072 views
Paul Neale has recently shared a couple of simple infographics he's using with his students when studying materials in UE4.

24 October, 2018

4006 views
1 comments
Sini Software has presented a new beta plugin for 3DS Max that is said to check and prepare models before export to Unreal Engine.

23 October, 2018

1629 views
Kimmo Kaunela did a breakdown of his Western Desert environment pack that includes over 200 models, materials, dynamic day/night cycle, rain option and more.

23 October, 2018

3351 views
Alexander Shatalov has recently shared a couple of tutorials on using Allright Rig's possibilities.

23 October, 2018

1513 views
Peyton Varney allowed us to repost his tutorial of how he did the foliage for his thesis, Protégé.

22 October, 2018

3370 views