Game Art Institute
Subscribe:  iCal  |  Google Calendar
Orlando US   24, Jul — 27, Jul
Grapevine US   25, Jul — 29, Jul
Los Angeles US   28, Jul — 29, Jul
Los Angeles US   28, Jul — 2, Aug
Helsinki FI   1, Aug — 5, Aug
Latest comments
by Jack Jonas
12 min ago

To write an essay on different topics are not quite easy. Every semester, students are given to write essays on varieties of topics, and few of them are not even heard by the students. Now, its not a big issue, as students can have an amazing essay help from the expert writers of and grab great grades in your exams.

nice and very informative blog . keep up the good work , if you are looking for short and long term animation course in Delhi join TGC India now

by john
4 hours ago

Any news about a possible linux version?

Game Art Institute
11 posts
0 questions answered
Game Art Institute is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

Since 2010, Game Art Institute has transformed hundreds of careers through pioneering and experiential education. Their curriculum does this in the context of learning the current and crucial skills and workflows you need to start your career in game design through our intensive Bootcamps. From fundamentals to modeling tools to game engines, you’ll learn to create games while mastering pipeline and best practices.

In 16 weeks you will graduate with:

  • A professional quality online portfolio
  • Access to a global alumni network
  • Industry connections that will help guide your career
  • Grit to do the work
  • A lifetime of success

Choose your track:

What To Expect From The Bootcamps

Game Art Institute syllabus is living and evolving. They constantly improve on it based on the ever-changing needs of the gaming industry and feedback from the students and alumni. You will develop a range of portfolio pieces under constructive peer review.

  • Small Class Size
    Seats are limited to 15 students in each Track.
  • Serious Commitment
    You bring the desire. GAI will bring the right support and resources to help you thrive. Recommended commitment is 20 hours a week outside of class time.
  • Structured Curriculum
    GAI focuses on the right skills in the right order. Their curriculum is battle-tested and constantly evolves to meet the demands of the industry.
  • Live Biweekly Meetings
    Once the Bootcamp begins, you’ll meet with your Mentor and cohorts every few days with new assignments and new assessments to keep you making progress. You’ll also get access to a network of thousands of very active alumni.
  • Career Support
    GAI provides each of the graduates with access to job readiness training, an alumni network, connections to employers and opportunities to hone new skills.
Still have questions?
Laura Paoletti talked about her New Orleans character and an intricate outfit designed in Marvelous Designer during Game Art Institute Bootcamp.

9 July, 2019

Laurence J. Hester did a breakdown of the environment made at Game Art Institute: modular design, materials, lighting, rubble rig, Micro normal, and more.

8 July, 2019

Ivanna Liittschwager talked about the modular scene Old London Slums made at Gnomon, her first experience with UE4 and Substance Designer, and hand-sculpting.

3 July, 2019

Ackeem Durrant will be teaching an online course with Game Art Institute.

3 July, 2019

Bo Chicoine talked about the place of texturing in the modern pipelines, compared Painter and PS, and overviewed the advantages of online studies.

1 July, 2019

Mohammad Asraf talked about his experience at Game Art Institute and the way he approaches character sculpting: anatomy, face, clothes.

24 June, 2019

Branimira Yordanova talked about her scene Rainy Day made with UE4, 3ds Max, and Substance Painter: pre-production, texturing, lighting & character production.

21 June, 2019

Cody Hewitt talked about a sci-fi scene Ruined Lab made in UE4 within Environment Bootcamp at Game Art Institute.

17 June, 2019

Bartłomiej Płociennik talked about the process of preparing models for printing, the current state of technologies, and printing services.

13 June, 2019

Jared Fischler did a breakdown of his amazing scene made as a part of a class at Gnomon. The main focus was put on visual storytelling.

4 June, 2019

Bartłomiej Płociennik talked about the process of preparing models for printing, the current state of technologies, and printing services.

13 June, 2019