positional constraints over time as a space-time optimization problem in the tangent space of the curves driving the animation controls. Their method has the key properties that it allows for the manipulation of positions and orientations over time. https://www.lost-identification.com
VXAO will run on DX11-capable GPUs, but is not intended to replace screen-space implementations for mid-range or budget platforms. For most games in development today, a gamer would want to see VXAO as a high-end option for those who have invested in the latest GPUs, while NVIDIA HBAO+ remains an excellent ambient occlusion solution for less luxurious systems. At left, a rendering using VXAO in a modified version of Unreal Engine 4 (image courtesy of Epic Games).
- World-space Ambient Occlusion algorithm.
- Superior image quality, smoother response to camera motion than screen space techniques.
- DX11 implementation.
- VXAO is included as part of the NVIDIA VXGI library.