SineSpace
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Orlando US   24, Jul — 27, Jul
Grapevine US   25, Jul — 29, Jul
Los Angeles US   28, Jul — 29, Jul
Los Angeles US   28, Jul — 2, Aug
Helsinki FI   1, Aug — 5, Aug
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SineSpace
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SineSpace is a multi-user simulation engine available free on a public grid and on a paid license basis for private grids.

A multi-user simulation engine available free on a public grid and on a paid license basis for private grids.

The platform can be accessed through PC, Mac, Linux, VR headsets, WebGL and Mobile.

It is used by consumers, developers and enterprise customers who use it to build, publish and participate in rich, complex, immersive, multi-user spaces.

PUBLIC GRID

The Sinepace Public Grid is a social platform where people meet, create content, share and sell their work, organise events and build communities.

PRIVATE GRIDS

The Sinespace platform is licensed by a wide range of corporations, government departments, schools, universities, and startups.

It provides a comprehensive toolchain for building the widest possible array of multi-user 3D projects and applications.

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Guillermo Campos also known as Nigh Forest talked about quick production of furniture for different platforms including Sinespace.

11 July, 2019

735 views
Unity Technologies announces Unity Learn Premium, enabling professionals across industries to master Real-Time 3D development.

27 June, 2019

1055 views
Ulli Berthold talked about Sinespace, the development of FPS components for the platform and gave recommendations to those who want to create something big.

25 June, 2019

1153 views
Jason Booth gave a talk on the terrain engines and his helpful shader generation systems for Unity MicroSpalt and MegaSplat.

20 June, 2019

2559 views
80 Level picked up some neat little indie gems that you might enjoy.

17 June, 2019

1476 views
1 comments
Here's a very good overview of how to use Jason Booth’s MicroSplat terrain shading system in Unity-based projects.

14 June, 2019

1149 views
Andrzej Koloska talked about participating in Epic Spring Jam and developing Clash of Morons in UE4.

10 June, 2019

1682 views
Guys from TriloByte kindly gave permission to repost their amazing article on using post-processing in SineSpace.

4 June, 2019

1611 views
Dejan Cicic, the founder of 3dmodels-textures, gave a brief talk about his store, modeling of the vehicles, and the way his models can be used in Sinespace.

1 June, 2019

1469 views
BlakOpal and Trilo Byte talked about clothes production for games and SineSpace especially, the way they utilize Unity and other tools in this process and more.

21 May, 2019

3308 views
2 comments
The team behind Sinespace gave a talk on their tool that is basically an all-in-one virtual world platform for building multi-user worlds, and everything within them.

21 April, 2019

1562 views
1 comments