DDO Painter for Beginners: Modeling Azog
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positional constraints over time as a space-time optimization problem in the tangent space of the curves driving the animation controls. Their method has the key properties that it allows for the manipulation of positions and orientations over time. https://www.lost-identification.com

very good

by DIGITAL
21 hours ago

GRACIAS

DDO Painter for Beginners: Modeling Azog
1 November, 2016
Technologies



Wiktor Öhman of Quixel has explained the process of creating game-ready textures with DDO Painter. The video goes into full detail of the process.

In the video Öhman demonstrated how to texture Azog from start to finish. Before beginning the process of texturing Wiktor created a caller ID map. He made it using Quixel Colors. This is a tool that allows to quickly and easily apply materials to a model. Azog was an Orc chieftain who was featured in The Hobbit film series.

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Wiktor Öhman is an art lead in Quixel. He resides at Borrby, Sweden. Öhman has been working with 3D design since 2007. He worked on a couple of games, including The Solus Project, FarCry 3 and Mortal Online. Wiktor specialized in environment modeling, texture baking and lighting.

DDO Painter is available here.

The sample project can be downloaded via this link.

© quixel, 2016 YouTube Link

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