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positional constraints over time as a space-time optimization problem in the tangent space of the curves driving the animation controls. Their method has the key properties that it allows for the manipulation of positions and orientations over time. https://www.lost-identification.com

very good

by DIGITAL
21 hours ago

GRACIAS

Inside Techland
20 October, 2016



YouTube user Jack Gadovsky got a chance to visit Techlands headquarters in Ostrów Wielkopolski. He was shown around the video game studio by Ania and Tymon. They greeted Gadovsky at the lobby at showed him around different departments.

First they’ve shown him the creative department. Tymon and Ania took Jack to a room where the people responsible for creating quests reside. Techland has a rule that from 11 AM to 1 PM there is no loud noise in the studio. That way everyone involved can concentrate on their tasks better. Gadovsky was then taken to an office where the city designers work. They’ve shown him some of the work put in the Dying Light video game.

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Jack was later escorted to a room for motion capture and demonstrated some of the work done there. Techland’s employees also showed how the digital designers work on models and textures. The last part of the tour was dedicated to sound and music creation. Jack had the opportunity to briefly meet with Techland composer who has worked on several titles, including Dying Light.

© JACK GADOVSKY, 2016 YouTube Link

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