Mathew O’Halloran: Quick Texturing of 3D Concepts
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positional constraints over time as a space-time optimization problem in the tangent space of the curves driving the animation controls. Their method has the key properties that it allows for the manipulation of positions and orientations over time. https://www.lost-identification.com

very good

by DIGITAL
21 hours ago

GRACIAS

Mathew O’Halloran: Quick Texturing of 3D Concepts
26 September, 2017
Tutorial

Ubisoft Environmental Artist Mathew O’Halloran explains the basics of how to use DDO for conceptual texturing in Quixel.



Ubisoft Environmental Artist Mathew O’Halloran explains the basics of how to use DDO for conceptual texturing in Quixel.

 

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