Unreal Engine 4: Peace in Green
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positional constraints over time as a space-time optimization problem in the tangent space of the curves driving the animation controls. Their method has the key properties that it allows for the manipulation of positions and orientations over time. https://www.lost-identification.com

very good

by DIGITAL
21 hours ago

GRACIAS

Unreal Engine 4: Peace in Green
22 December, 2016



3D Environment Artist Sungwoo Lee created a small environment in Unreal Engine 4. He used Substance Designer for the normal map and textured the project in Quixel Suite.

The video featured what seems to be some sort of portal that is located near a mountain. The structure itself consists of a set of pillars built in a circle. In the center of it there is a strange glowing triangle floating in the air. The location has a bit of a sci-fi feel to it.

This video featured music from the LIneAge 2 MMORPG created by NCSOFT.

© Sungwoo Lee, 2016 Vimeo Link

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