Interview
Breakdown: Stylized Fantasy Valley Where Elves Live
Zehra Khan shared her workflow behind the beautiful Hidden Elven Valley project, showing how photos turned into stylized cliffs thanks to Blender and explaining how she approached composition so the scene would look interesting but not too busy.
Zehra Khan
May 10, 2024
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How To Create A Detailed and Visually Rich Sci-fi Scene in UE5
Through the detailed breakdown of the Other Spring project, Cecil Boey has shared unique methods and various techniques used to improve efficiency and enhance the visual richness of this grand and spectacular sci-fi scene.
Cecil Boey
May 08, 2024
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Reality of an Outsourcing Company: Trends, Challenges, & Finding Partners
Marco Testini, Founder of the art outsourcing studio, Kabum, has talked to us about how outsourcing can help in gamedev, what problems can be solved thanks to it, and delved into the current outsourcing trends.
Marco Testini
May 08, 2024
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Learn to Model & Texture a Detailed Leather Belt Bag
Vladyslava Fomenko showed her work on the intricate leather belt bag, explained how she created the pattern, and shared the main rule of texturing.
Vladyslava Fomenko
May 07, 2024
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Recreating Girl with a Pearl Earring With ZBrush & Mari
Karim Hassanein has talked to us about his unusual take on Johannes Vermeer's Girl with a Pearl Earring featuring Egyptian actress Menna sculpted with ZBrush, explained the texturing workflow in Foundry's Mari and rendering setup in Arnold, and shared valuable advice for beginner character artists.
Karim Hassanein
May 06, 2024
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Breakdown: Cute 3D Mill-Like House
Alice Démaret showed the work process behind the Quiet Mill House project, explaining the composition and sharing tips that can help artists be more effective.
Alice Démaret
May 03, 2024
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Recreating The Original Clear Shell Game Boy With 3ds Max & 3D Painter
3D Artist Carla Albertelli talked to us about the Game Boy project, discussing how the very first Game Boy model, transparent shell edition and worn out over time, was recreated with 3ds Max and Substance 3D Painter.
Carla Albertelli
May 02, 2024
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How to Create a Battle-Scarred Girl with a Katana in Blender
Kirill Rybachok has shared with us the creation process of the Girl with Katana. This project marks his first attempt at using GeoNodes to create hair, which yielded excellent results.
Kirill Rybachok
May 01, 2024
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Emilio Santos on Benefits & Challenges of Outsourcing
Emilio Santos, the founder and CTO of Threedee.io, showed how the company's software allows users to easily create and customize procedural 3D buildings, discussed the advantages, challenges, and trends of outsourcing, and explained how to organize effective communication between clients and outsourcing partners.
Emilio Santos
May 01, 2024
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