Interview

Breakdown: Stylized Fantasy Valley Where Elves Live

Zehra Khan shared her workflow behind the beautiful Hidden Elven Valley project, showing how photos turned into stylized cliffs thanks to Blender and explaining how she approached composition so the scene would look interesting but not too busy.

Zehra Khan

May 10, 2024

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How To Create A Detailed and Visually Rich Sci-fi Scene in UE5

Through the detailed breakdown of the Other Spring project, Cecil Boey has shared unique methods and various techniques used to improve efficiency and enhance the visual richness of this grand and spectacular sci-fi scene.

Cecil Boey

May 08, 2024

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Reality of an Outsourcing Company: Trends, Challenges, & Finding Partners

Marco Testini, Founder of the art outsourcing studio, Kabum, has talked to us about how outsourcing can help in gamedev, what problems can be solved thanks to it, and delved into the current outsourcing trends.

Marco Testini

May 08, 2024

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Learn to Model & Texture a Detailed Leather Belt Bag

Vladyslava Fomenko showed her work on the intricate leather belt bag, explained how she created the pattern, and shared the main rule of texturing.

Vladyslava Fomenko

May 07, 2024

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Recreating Girl with a Pearl Earring With ZBrush & Mari

Karim Hassanein has talked to us about his unusual take on Johannes Vermeer's Girl with a Pearl Earring featuring Egyptian actress Menna sculpted with ZBrush, explained the texturing workflow in Foundry's Mari and rendering setup in Arnold, and shared valuable advice for beginner character artists.

Karim Hassanein

May 06, 2024

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Breakdown: Cute 3D Mill-Like House

Alice Démaret showed the work process behind the Quiet Mill House project, explaining the composition and sharing tips that can help artists be more effective.

Alice Démaret

May 03, 2024

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Recreating The Original Clear Shell Game Boy With 3ds Max & 3D Painter

3D Artist Carla Albertelli talked to us about the Game Boy project, discussing how the very first Game Boy model, transparent shell edition and worn out over time, was recreated with 3ds Max and Substance 3D Painter.

Carla Albertelli

May 02, 2024

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How to Create a Battle-Scarred Girl with a Katana in Blender

Kirill Rybachok has shared with us the creation process of the Girl with Katana. This project marks his first attempt at using GeoNodes to create hair, which yielded excellent results.

Kirill Rybachok

May 01, 2024

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Emilio Santos on Benefits & Challenges of Outsourcing

Emilio Santos, the founder and CTO of Threedee.io, showed how the company's software allows users to easily create and customize procedural 3D buildings, discussed the advantages, challenges, and trends of outsourcing, and explained how to organize effective communication between clients and outsourcing partners.

Emilio Santos

May 01, 2024

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Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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