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80 Level Job Digest: Open Positions for Artists and Engineers

Get an opportunity to work with MSG Sphere Studios, Metaverse Game Studios, Superbloom, GeoTech BV, and Dry Cactus.


  • 4+ years of professional experience as a technical artist on at least one AAA title
  • Solid experience with high-quality visuals, following memory and performance targets
  • Experience profiling performance and memory within game engines
  • Solid knowledge of current and next-gen art techniques, and fundamental art principles
  • Solid experience with physically based rendering and Substance Suite
  • Extensive game engine experience (Unity, Unreal, Frostbite)
  • Self-motivated, structured, proactive, and detailed oriented
  • Relentless drive to find solutions
  • Excellent communication skills with the ability to clearly convey technical concepts to non-technical audiences
  • A passion for games

Learn more about the studio in our interview with Chris Burke, VP of Interactive Software Engineering at MSG Sphere Studios.


  • 2+ years experience with UE4/5
  • Prior experience as a Motion Graphics Designer as well as a strong portfolio of sample projects
  • Professional experience working in various digital content creation tools (Cinema 4D, Blender, Photoshop, and Z-Brush, etc)
  • Experience designing large realtime motion design scenes
  • You have a keen eye for design and aesthetics
  • A strong grasp of typography, layout, and data visualization
  • The ability to partner with other creative team members and key stakeholders to create content
  • Willingness & ability to work and collaborate remotely across global time zones
  • Proficiency with Niagara particle effects and VFX in Unreal is desired
  • Fluent in English 


  • Strong interest and demonstrated skills in stylized, low-poly, and hand-painted art styles
  • 5+ years of experience as an Artist or Art Director in the video game industry
  • Exceptional 3D modeling and UV/texturing skills
  • Ability to balance 3D aesthetic with in-game performance and optimization
  • Effective at working in cross-discipline teams to achieve a shared mission
  • Strong familiarity with Unity


  • 4+ years experience as a Unity Engineer
  • Proven experience with resolving complex technical tasks and designing complex client/server features
  • Experience working in a product team, collaborating on planning, speccing, delivering, and maintaining features for a large number of device types
  • Good understanding of Unity engine (API, tools, and modern features)
  • Strong experience with different principles and best practices OOP, design patterns
  • Good knowledge of the .Net framework
  • Experienced in async programming (async/await, Task/UniTasks, CancelationTokens, etc)
  • Familiar with Zenject and understanding of dependency injection pattern
  • Understanding the needs and challenges of the f2p 2d mobile games


  • 5+ years of experience in the engineering or technical art field, focusing on asset creation and delivery for live games or applications
  • Passionate about smooth automated workflows for artists, content creators and developers
  • Experienced in automating 3D and 2D asset pipelines
  • Experience with optimizing assets for file size and performance for mobile games
  • Familiarity or experience with the Unity Addressable Assets System
  • Experience with Blender or Maya, Unity, C# and Python

For more details please read the interview with the team – Superbloom: Creating Games Aimed at Women.


  • 2+ years of experience as a storyboard artist
  • A portfolio that demonstrates excellent storyboard drawing and cinematography skills
  • Strong drawing skills with a demonstrated sense of storytelling, staging, composition, and character acting and body/face emotions
  • A keen eye for cinematography, shape, color, and detail
  • Ability to manage the creation process from quick thumbnail passes to more detailed stages with feedback from the directors and cinematics team
  • Strong verbal and written communication skills
  • Advanced knowledge of Storyboard Pro and/or Photoshop, also After Effects or equivalent
  • Ability to manage your own time and work within deadlines
  • Great communication and being a team player
  • Fluent in English, both verbally and written

The team has switched from UE4 to UE5 recently, you can learn more here.

Check out more openings on the 80 Level Job Board. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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