Learn how you can create volumetric clouds for large-scale outdoor scenes.
The UNIGINE team has recently shared a video tutorial on how users can tweak volumetric clouds for large-scale outdoor environments. The in-depth guide covers working with presets, tweaking settings, using dynamic scenarios, and more.
The team notes that UNIGINE 3D volumetric multilayer cloud system was designed especially for enterprise flight simulators and meets the strict requirements applicable to them. The engine makes sure that lighting and shadows are calculated according to sophisticated physical models. The engine also comes with multiple performance optimizations for real-life hardware for a smooth real-time experience even when combined with complex scenes.
You can learn more about volumetric clouds in UNIGINE here. Don't forget to join our new Reddit page, our new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.