"Just plenty of volume preservation and little spring forces."
Game Developer Zolden, whose GPU-based real-time simulations with interacting particles we've shared before, is now working on a game that also runs primarily on the GPU, with minimal CPU code, mainly handling data initialization and input. For instance, both the visualization and physics of this simulation are handled entirely on the GPU.
In Simulario, everything is destructible and behaves according to the laws of physics. If you try something and your real-world intuition suggests how it should work, chances are the game objects will respond exactly as you'd expect. It's said to feature a wide range of game levels: ride dirt bikes, drive tanks, fly, dive, dig, build machines, launch rockets, use explosives, and more. A key highlight will be controlling a soft-body character designed to walk and fight, providing an unprecedented level of realism.
Recently, Zolden has integrated soft bodies into his custom engine, revealing that the HLSL code for the compute shader handling all the physics has already grown to 3,000 lines. Check out more of Simulario's demos below:
According to its Steam page, the game is set to launch this year. Wishlist Simulario here and stay tuned for more by following Zolden on X/Twitter.
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