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Master Nanite Displacement For Dynamic Water Puddles In Unreal Engine 5.5

Arghanion's Puzzlebox shared a comprehensive tutorial on creating water bodies built directly into the landscape material.

Whether you're a beginner or an experienced Unreal Engine user, this video provides valuable insights into the shader pipeline, material functions, and advanced techniques for creating realistic environments.

Arghanion's Puzzlebox will guide you through the process of creating dynamic water puddles that seamlessly integrate with your landscape in Unreal Engine 5.5. By utilizing a smart material function, you'll learn how to set up water puddles that form organically based on slope masks, paint masks, or any other parameter you select.

This approach is unique because it goes beyond simple decals: these puddles are built directly into the landscape material, enabling realistic deformation of the terrain when Nanite displacement is enabled. This technique is versatile enough to be adapted for creating lakes or other terrain features, making it a nice addition to your Unreal Engine toolkit.

Since this tutorial builds on the previous video about Nanite displacement, we recommend watching that one first if you'd like a more in-depth understanding of how to use it effectively:

Check out some other useful Arghanion's Puzzlebox's tutorials and visit his YouTube channel for more:

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