Learn more about Terragen Sky's new workspace with tools to add, remove, and modify clouds with paint strokes.
Planetside Software has released the latest version of its classic professional landscape-generation tool, Terragen, introducing significant performance enhancements, and updated its companion app, Terragen Sky, with a direct cloud painting feature, allowing users to manually shape volumetric clouds using the Sky Paint tools.
Terragen 4.8 can also load and render Sky Paint nodes created with Terragen Sky's new painting system. Artists can paint clouds inside Terragen Sky and then export the project to Terragen for further editing or rendering.
Terragen
Terragen Sky
The update also introduces a new Sticky World Space option in Transform Input Shader and Transform Merge Shader for shading deforming objects. RTP shadows in the 3D Preview now respect the shadow-casting settings of both light sources and render nodes.
Terragen 4.8 brings major performance improvements, including the removal of the previous limit of 64 CPU threads per render. This allows users to fully leverage highly multi-core processors on Windows 11, Windows Server 2022, Linux, and macOS. Additionally, the Heightfield Erode operator now features a multi-threading option, which significantly speeds up the erosion calculation, though it may produce slightly different results with each run. The single-threaded option remains available for backward compatibility.
For integrations, Terragen can now export heightfields as 16-bit TIFF and RAW files compatible with game engines like Unity and Unreal Engine.
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