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Principal 3D Artist Debunks Common Myths About Unreal Engine 5

Dallas Drapeau released a video addressing common misconceptions, comparing LOD and Nanite optimizations, and identifying typical pitfalls with ways to resolve them.

As Dallas Drapeau, Principal Artist in Games and Virtual Production with over 10 years of experience working on projects like The Mandalorian, The Book of Boba Fett, Avatar: The Last Airbender, and more, explains, there's a rising trend recommending the disabling of certain Unreal Engine 5 features, claiming they're impossible to optimize.

In his breakdown, the artist examines four case studies focused on foliage, one of the most prevalent types of geometry in any environment, to determine whether Nanite and Lumen are truly broken or if the projects simply aren't fully leveraging their features.

Dallas, a passionate teacher at Gnomon, often creates educational YouTube videos to share his expertise. Check out the ones below and see more on his YouTube channel:

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