This release enhances the handling of Area and Dome lights, improves multiscattering in volumes, and adds support for the USD procedural in Maya.
Maxon
The latest version of Maxon's 3D rendering software updates Area and Dome light handling, reducing their reliance on camera visibility for scene contribution and providing greater lighting flexibility.
Now, a light can remain invisible while still being visible through transmissive materials. Light visibility is solely controlled by the Camera contribution slider, while transmission interaction is managed by the Transmission contribution slider.
The Standard and classic Volume shaders now feature an enhanced multiscatter effect with the Extinction Falloff parameter, simulating multiple volume bounces without performance loss. Setting it to 0 disables the effect, reverting to legacy falloff. Adding volume displacement is now easier with a new unified Displacement input that simultaneously impacts both volume and emission channels.
Maxon
Maxon
Additionally, the Redshift USD procedural is now supported in Maya, along with Houdini and Katana, allowing for the loading and rendering of USD files using the RS Proxy.
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